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fix for min fps commit
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@ -607,9 +607,6 @@ HRESULT __stdcall ddraw_surface_BltFast(IDirectDrawSurfaceImpl *This, DWORD dst_
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if (!(This->flags & DDSD_BACKBUFFERCOUNT) || This->lastFlipTick + FLIP_REDRAW_TIMEOUT < timeGetTime())
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{
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ReleaseSemaphore(ddraw->render.sem, 1, NULL);
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if (ddraw->ticksLimiter.ticklength > 0 && !ddraw->ticksLimiter.useBltOrFlip)
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LimitGameTicks();
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}
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}
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