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#316 fix crash on opengl 1.1
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@ -934,6 +934,11 @@ static void ogl_render()
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{
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glEnable(GL_TEXTURE_2D);
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}
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else // 8 bpp only works with a shader (opengl 2.0 or above)
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{
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g_ogl.use_opengl = FALSE;
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return;
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}
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DWORD timeout = g_config.minfps > 0 ? g_ddraw.minfps_tick_len : INFINITE;
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@ -1155,7 +1160,9 @@ static void ogl_render()
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}
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}
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glActiveTexture(GL_TEXTURE0);
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if (glActiveTexture)
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, g_ogl.surface_tex_ids[tex_index]);
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if (g_ddraw.bpp == 8)
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