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only center window if the new resolution is bigger than the current size of the window
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@ -715,7 +715,9 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
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}
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}
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//temporary fix: center window for games that keep changing their resolution
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//temporary fix: center window for games that keep changing their resolution
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if (This->width && This->bpp == bpp && (This->width != width || This->height != height))
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if (This->width &&
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(This->width != width || This->height != height) &&
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(width > WindowRect.right || height > WindowRect.bottom))
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{
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{
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WindowRect.left = -32000;
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WindowRect.left = -32000;
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WindowRect.top = -32000;
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WindowRect.top = -32000;
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