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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-24 17:49:52 +01:00

remove some devmode fullscreen checks since it works perfectly in windowed mode now

This commit is contained in:
FunkyFr3sh 2018-11-23 15:01:36 +01:00
parent 4cf4e55b87
commit 3b94b2f1d9

View File

@ -517,55 +517,52 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
BOOL maintas = ddraw->maintas; BOOL maintas = ddraw->maintas;
if(!This->windowed) if (!This->windowed)
{ {
// Making sure the chosen resolution is valid // Making sure the chosen resolution is valid
if(!This->devmode) int oldWidth = This->render.width;
int oldHeight = This->render.height;
if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{ {
int oldWidth = This->render.width; // fail... compare resolutions
int oldHeight = This->render.height; if (This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight)
if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{ {
// fail... compare resolutions // chosen game resolution higher than current resolution, use window mode for this case
if (This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight) This->windowed = TRUE;
}
else
{
// Try 2x scaling
This->render.width *= 2;
This->render.height *= 2;
This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height;
if ((This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight) ||
ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{ {
// chosen game resolution higher than current resolution, use window mode for this case // try current display settings
This->windowed = TRUE; This->render.width = This->mode.dmPelsWidth;
} This->render.height = This->mode.dmPelsHeight;
else
{
// Try 2x scaling
This->render.width *= 2;
This->render.height *= 2;
This->render.mode.dmPelsWidth = This->render.width; This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height; This->render.mode.dmPelsHeight = This->render.height;
if ((This->render.width > This->mode.dmPelsWidth || This->render.height > This->mode.dmPelsHeight) || if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{ {
// try current display settings // everything failed, use window mode instead
This->render.width = This->mode.dmPelsWidth; This->render.width = oldWidth;
This->render.height = This->mode.dmPelsHeight; This->render.height = oldHeight;
This->render.mode.dmPelsWidth = This->render.width; This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height; This->render.mode.dmPelsHeight = This->render.height;
if (ChangeDisplaySettings(&This->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL) This->windowed = TRUE;
{
// everything failed, use window mode instead
This->render.width = oldWidth;
This->render.height = oldHeight;
This->render.mode.dmPelsWidth = This->render.width;
This->render.mode.dmPelsHeight = This->render.height;
This->windowed = TRUE;
}
else
maintas = TRUE;
} }
else
maintas = TRUE;
} }
} }
} }
@ -653,13 +650,10 @@ HRESULT __stdcall ddraw_SetDisplayMode(IDirectDrawImpl *This, DWORD width, DWORD
if (This->renderer == render_d3d9_main) if (This->renderer == render_d3d9_main)
InitDirect3D9(); InitDirect3D9();
if(!This->devmode) if (!Direct3D9Active && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{ {
if (!Direct3D9Active && ChangeDisplaySettings(&This->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) This->render.run = FALSE;
{ return DDERR_INVALIDMODE;
This->render.run = FALSE;
return DDERR_INVALIDMODE;
}
} }
if (ddraw->wine) if (ddraw->wine)