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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

fix cursor lock

This commit is contained in:
FunkyFr3sh 2021-09-19 09:07:26 +02:00
parent 0173192b5d
commit 3015ddeb52

View File

@ -15,25 +15,6 @@ void mouse_lock()
if (g_hook_active && !g_ddraw->locked)
{
RECT rc = { 0 };
CopyRect(&rc, &g_ddraw->mouse.rc);
real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2);
int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0);
int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0);
if (g_ddraw->adjmouse)
{
real_SetCursorPos(
(int)(rc.left + (cur_x * g_ddraw->render.scale_w)),
(int)(rc.top + (cur_y * g_ddraw->render.scale_h)));
}
else
{
real_SetCursorPos(rc.left + cur_x, rc.top + cur_y);
}
int game_count = InterlockedExchangeAdd((LONG*)&g_ddraw->show_cursor_count, 0);
int cur_count = real_ShowCursor(TRUE) - 1;
real_ShowCursor(FALSE);
@ -49,6 +30,20 @@ void mouse_lock()
real_SetCursor((HCURSOR)InterlockedExchangeAdd((LONG*)&g_ddraw->old_cursor, 0));
RECT rc = { 0 };
real_GetClientRect(g_ddraw->hwnd, &rc);
real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2);
OffsetRect(&rc, g_ddraw->render.viewport.x, g_ddraw->render.viewport.y);
int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0);
int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0);
real_SetCursorPos(
g_ddraw->adjmouse ? (int)(rc.left + (cur_x * g_ddraw->render.scale_w)) : rc.left + cur_x,
g_ddraw->adjmouse ? (int)(rc.top + (cur_y * g_ddraw->render.scale_h)) : rc.top + cur_y);
CopyRect(&rc, &g_ddraw->mouse.rc);
real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2);
real_ClipCursor(&rc);
g_ddraw->locked = TRUE;
@ -64,20 +59,21 @@ void mouse_unlock()
{
g_ddraw->locked = FALSE;
RECT rc;
real_ClipCursor(NULL);
RECT rc = { 0 };
real_GetClientRect(g_ddraw->hwnd, &rc);
real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2);
while (real_ShowCursor(TRUE) < 0);
real_ClipCursor(NULL);
OffsetRect(&rc, g_ddraw->render.viewport.x, g_ddraw->render.viewport.y);
int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0);
int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0);
real_SetCursorPos(
(int)(rc.left + g_ddraw->render.viewport.x + (cur_x * g_ddraw->render.scale_w)),
(int)(rc.top + g_ddraw->render.viewport.y + (cur_y * g_ddraw->render.scale_h)));
(int)(rc.left + (cur_x * g_ddraw->render.scale_w)),
(int)(rc.top + (cur_y * g_ddraw->render.scale_h)));
while (real_ShowCursor(TRUE) < 0);
}
}