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https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-24 17:49:52 +01:00
add QueryPerformanceCounter debug code
This commit is contained in:
parent
038300ef2b
commit
203cee4d01
@ -3,6 +3,8 @@
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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void CounterStart();
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double CounterStop();
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void DebugPrint(const char *format, ...);
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void DebugPrint(const char *format, ...);
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//#define _DEBUG 1
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//#define _DEBUG 1
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@ -10,7 +10,6 @@ GLuint OpenGL_BuildProgramFromFile(const char *filePath);
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typedef void (APIENTRYP PFNWGLSWAPINTERVALEXT) (int interval);
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typedef void (APIENTRYP PFNWGLSWAPINTERVALEXT) (int interval);
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// Program
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extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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extern PFNGLUSEPROGRAMPROC glUseProgram;
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extern PFNGLUSEPROGRAMPROC glUseProgram;
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@ -43,17 +42,18 @@ extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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// Shader
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extern PFNGLCREATESHADERPROC glCreateShader;
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extern PFNGLCREATESHADERPROC glCreateShader;
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extern PFNGLDELETESHADERPROC glDeleteShader;
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extern PFNGLDELETESHADERPROC glDeleteShader;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLCOMPILESHADERPROC glCompileShader;
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extern PFNGLCOMPILESHADERPROC glCompileShader;
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extern PFNGLGETSHADERIVPROC glGetShaderiv;
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extern PFNGLGETSHADERIVPROC glGetShaderiv;
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// VBO
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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extern PFNGLBINDBUFFERPROC glBindBuffer;
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extern PFNGLBINDBUFFERPROC glBindBuffer;
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extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLMAPBUFFERPROC glMapBuffer;
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extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
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extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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@ -70,3 +70,5 @@ extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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extern PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT;
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extern PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT;
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extern PFNGLTEXBUFFERPROC glTexBuffer;
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20
src/debug.c
20
src/debug.c
@ -2,6 +2,26 @@
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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static LONGLONG CounterStartTime = 0;
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static double CounterFreq = 0.0;
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void CounterStart()
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{
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LARGE_INTEGER li;
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QueryPerformanceFrequency(&li);
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CounterFreq = (double)(li.QuadPart) / 1000.0;
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QueryPerformanceCounter(&li);
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CounterStartTime = li.QuadPart;
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}
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double CounterStop()
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{
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LARGE_INTEGER li;
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QueryPerformanceCounter(&li);
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return (double)(li.QuadPart - CounterStartTime) / CounterFreq;
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}
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void DebugPrint(const char *format, ...)
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void DebugPrint(const char *format, ...)
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{
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{
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va_list args;
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va_list args;
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14
src/opengl.c
14
src/opengl.c
@ -36,17 +36,18 @@ PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
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// Shader
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PFNGLCREATESHADERPROC glCreateShader = NULL;
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PFNGLCREATESHADERPROC glCreateShader = NULL;
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PFNGLDELETESHADERPROC glDeleteShader = NULL;
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PFNGLDELETESHADERPROC glDeleteShader = NULL;
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PFNGLSHADERSOURCEPROC glShaderSource = NULL;
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PFNGLSHADERSOURCEPROC glShaderSource = NULL;
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PFNGLCOMPILESHADERPROC glCompileShader = NULL;
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PFNGLCOMPILESHADERPROC glCompileShader = NULL;
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PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
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PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
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// VBO
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLMAPBUFFERPROC glMapBuffer = NULL;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
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@ -64,6 +65,8 @@ PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
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PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT = NULL;
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PFNWGLSWAPINTERVALEXT wglSwapIntervalEXT = NULL;
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PFNGLTEXBUFFERPROC glTexBuffer = NULL;
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void OpenGL_Init()
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void OpenGL_Init()
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{
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{
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// Program
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// Program
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@ -97,17 +100,18 @@ void OpenGL_Init()
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glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
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glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
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glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)wglGetProcAddress("glBindAttribLocation");
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glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)wglGetProcAddress("glBindAttribLocation");
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// Shader
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glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
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glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
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glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
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glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
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glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
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glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
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glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
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glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
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glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
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glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
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// VBO
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glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
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glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
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glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
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glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
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glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
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glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
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glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
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glBufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubData");
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glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
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glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)wglGetProcAddress("glGenVertexArrays");
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)wglGetProcAddress("glGenVertexArrays");
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@ -124,6 +128,8 @@ void OpenGL_Init()
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT)wglGetProcAddress("wglSwapIntervalEXT");
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXT)wglGetProcAddress("wglSwapIntervalEXT");
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glTexBuffer = (PFNGLTEXBUFFERPROC)wglGetProcAddress("glTexBuffer");
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}
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}
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BOOL OpenGL_ExtExists(char *ext)
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BOOL OpenGL_ExtExists(char *ext)
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