From 167bb4238ca8d5fe39087512df51050ee67f3095 Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Mon, 10 Dec 2018 03:46:12 +0100 Subject: [PATCH] use FAILED macro for d3d9 present --- src/render_d3d9.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render_d3d9.c b/src/render_d3d9.c index ae0c191..f247bcc 100644 --- a/src/render_d3d9.c +++ b/src/render_d3d9.c @@ -410,7 +410,7 @@ DWORD WINAPI render_d3d9_main(void) IDirect3DDevice9_DrawPrimitive(D3dDev, D3DPT_TRIANGLESTRIP, 0, 2); IDirect3DDevice9_EndScene(D3dDev); - if (IDirect3DDevice9_Present(D3dDev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) + if (FAILED(IDirect3DDevice9_Present(D3dDev, NULL, NULL, NULL, NULL))) { DWORD_PTR dwResult; SendMessageTimeout(ddraw->hWnd, WM_D3D9DEVICELOST, 0, 0, 0, 1000, &dwResult);