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https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-15 06:04:49 +01:00
Pass only the minimal amount of window messages to game wndproc
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parent
c07d836578
commit
158344348d
13
main.c
13
main.c
@ -256,6 +256,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch(uMsg)
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{
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case WM_DESTROY:
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return ddraw->WndProc(hWnd, uMsg, wParam, lParam);
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case WM_SYSCOMMAND:
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if(wParam == SC_CLOSE)
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{
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@ -273,9 +275,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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break;
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case WM_NCACTIVATE:
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/* game's drawing loop stops when it inactivates, so don't */
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DefWindowProc(hWnd, uMsg, wParam, lParam);
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if(wParam == FALSE)
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{
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mouse_unlock();
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@ -292,7 +291,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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ShowWindow(ddraw->hWnd, SW_RESTORE);
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}
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}
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return 0;
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break;
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case WM_KEYDOWN:
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if(wParam == VK_CONTROL || wParam == VK_TAB)
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{
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@ -310,7 +309,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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}
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#endif
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break;
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return ddraw->WndProc(hWnd, uMsg, wParam, lParam);
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_LBUTTONUP:
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@ -321,10 +320,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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return 0;
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}
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lParam = MAKELPARAM(ddraw->cursor.x, ddraw->cursor.y);
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break;
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return ddraw->WndProc(hWnd, uMsg, wParam, lParam);
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}
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return ddraw->WndProc(hWnd, uMsg, wParam, lParam);
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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HRESULT __stdcall ddraw_SetCooperativeLevel(IDirectDrawImpl *This, HWND hWnd, DWORD dwFlags)
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