From 0e7edc7bd89d387c2a5c244188f80e918aace0dc Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Tue, 17 Jan 2023 04:51:35 +0100 Subject: [PATCH] #188 always clear with opengl/d3d9 renderers --- src/render_d3d9.c | 10 +--------- src/render_ogl.c | 14 +------------- 2 files changed, 2 insertions(+), 22 deletions(-) diff --git a/src/render_d3d9.c b/src/render_d3d9.c index a76f45f..57d55ce 100644 --- a/src/render_d3d9.c +++ b/src/render_d3d9.c @@ -421,7 +421,6 @@ DWORD WINAPI d3d9_render_main(void) fpsl_init(); BOOL needs_update = FALSE; - LONG clear_count = 0; DWORD timeout = g_ddraw->render.minfps > 0 ? g_ddraw->render.minfps_tick_len : 200; @@ -434,9 +433,6 @@ DWORD WINAPI d3d9_render_main(void) static int tex_index = 0, pal_index = 0; - if (InterlockedExchange(&g_ddraw->render.clear_screen, FALSE)) - clear_count = 10; - fpsl_frame_start(); EnterCriticalSection(&g_ddraw->cs); @@ -538,11 +534,7 @@ DWORD WINAPI d3d9_render_main(void) LeaveCriticalSection(&g_ddraw->cs); - if (clear_count > 0) - { - clear_count--; - IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); - } + IDirect3DDevice9_Clear(g_d3d9.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0); IDirect3DDevice9_BeginScene(g_d3d9.device); IDirect3DDevice9_DrawPrimitive(g_d3d9.device, D3DPT_TRIANGLESTRIP, 0, 2); diff --git a/src/render_ogl.c b/src/render_ogl.c index cb3cc54..6fb17b5 100644 --- a/src/render_ogl.c +++ b/src/render_ogl.c @@ -589,7 +589,6 @@ static void ogl_init_scale_program() static void ogl_render() { BOOL needs_update = FALSE; - LONG clear_count = 0; glViewport( g_ddraw->render.viewport.x, g_ddraw->render.viewport.y, @@ -620,9 +619,6 @@ static void ogl_render() BOOL scale_changed = FALSE; - if (InterlockedExchange(&g_ddraw->render.clear_screen, FALSE)) - clear_count = 10; - fpsl_frame_start(); EnterCriticalSection(&g_ddraw->cs); @@ -746,15 +742,7 @@ static void ogl_render() LeaveCriticalSection(&g_ddraw->cs); - if (g_ddraw->wine) - { - glClear(GL_COLOR_BUFFER_BIT); - } - else if (clear_count > 0) - { - clear_count--; - glClear(GL_COLOR_BUFFER_BIT); - } + glClear(GL_COLOR_BUFFER_BIT); if (scale_changed) {