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use -shader2scale instead of -noscale in filenames
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@ -261,7 +261,7 @@ static void ogl_build_programs()
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if (g_ogl.shader1_program &&
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if (g_ogl.shader1_program &&
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(strstr(g_config.shader, "xbrz-freescale-multipass.glsl") != NULL ||
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(strstr(g_config.shader, "xbrz-freescale-multipass.glsl") != NULL ||
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strstr(g_config.shader, "-noscale") != NULL))
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strstr(g_config.shader, "-shader2scale") != NULL))
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{
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{
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g_ogl.shader2_upscale = TRUE;
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g_ogl.shader2_upscale = TRUE;
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}
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}
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