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use -shader2scale instead of -noscale in filenames

This commit is contained in:
FunkyFr3sh 2024-08-13 04:48:10 +02:00
parent e0b7d26856
commit 04c5944165

View File

@ -261,7 +261,7 @@ static void ogl_build_programs()
if (g_ogl.shader1_program &&
(strstr(g_config.shader, "xbrz-freescale-multipass.glsl") != NULL ||
strstr(g_config.shader, "-noscale") != NULL))
strstr(g_config.shader, "-shader2scale") != NULL))
{
g_ogl.shader2_upscale = TRUE;
}