2020-11-15 11:14:42 +02:00
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<?xml version="1.0" encoding="utf-8"?>
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<!-- specify the lowercase namespace of the project
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as the package name in the manifest element -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.spaceflint.bluebonnet.xnademo1">
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<!-- API 18, GLES 3.0 -->
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2021-02-13 23:22:56 +02:00
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<!-- note that if testing in the Android emulator, you may need to add
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the following line in your ~/.android/advancedFeatures.ini file:
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GLESDynamicVersion=on
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!-->
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2020-11-15 11:14:42 +02:00
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<uses-sdk android:minSdkVersion="18" android:targetSdkVersion="29" />
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<uses-feature android:glEsVersion="0x00030000" android:required="true" />
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<!-- modify android:label to set the application name.
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this name appears in the Settings / Apps listing -->
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<application android:label="BNA_Demo1"
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android:icon="@drawable/icon"
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2021-02-13 23:22:56 +02:00
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android:isGame="true"
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android:resizeableActivity="true"
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android:supportsPictureInPicture="true"
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>
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2020-11-15 11:14:42 +02:00
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<!-- set android:screenOrientation if you need to lock orientation:
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https://developer.android.com/guide/topics/manifest/activity-element#screen -->
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<!-- modify android:label to set the activity name.
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this is the name that appears below the app icon. -->
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<activity android:name="microsoft.xna.framework.Activity"
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android:label="BNA Demo1"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
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android:immersive="true"
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android:launchMode="singleTask"
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2021-02-13 23:22:56 +02:00
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android:maxAspectRatio="9"
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2020-11-15 11:14:42 +02:00
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>
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2021-02-13 23:22:56 +02:00
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<!-- the name of the main entrypoint class. if starts with a dot,
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then it is appended to the namespace specifies in the package
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attribute. the default is '.Program' -->
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<meta-data android:name="BNA.main.class" android:value=".Program"/>
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2020-11-15 11:14:42 +02:00
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2021-02-13 23:22:56 +02:00
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<!-- the log identifier for log messages printed via android.util.Log
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by the app. the default is 'BNA_Game' -->
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<meta-data android:name="BNA.log.tag" android:value="BNA_Demo1"/>
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2020-11-15 11:14:42 +02:00
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2021-02-13 23:22:56 +02:00
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<!-- specifies whether to call glGetError() after every GL call.
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non-zero value enables error checks, zero skips error checks.
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this has a negative impact on performance, and is not recommended
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in production builds. the default is '0' -->
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<meta-data android:name="BNA.check.gl.errors" android:value="0"/>
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2020-11-15 11:14:42 +02:00
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2021-02-13 23:22:56 +02:00
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<!-- specifies whether to disable screen timeout, if set to a non-zero
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value. the default is '0' -->
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<meta-data android:name="BNA.keep.screen.on" android:value="0"/>
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<!-- specifies whether to enable full screen immersive mode, if set
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to a non-zero value. the default is '0' -->
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<meta-data android:name="BNA.immersive.mode" android:value="0"/>
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<!-- specifies the key to signal, for one frame, when the back button
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is pressed. if omitted or specified as zero, default handling of
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the back button occurs, which typically stops the activity.
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Escape = Microsoft.Xna.Framework.Input.Keys.Escape = 27.
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Back = Microsoft.Xna.Framework.Input.Keys.Back = 8. -->
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<meta-data android:name="BNA.back.key" android:value="0"/>
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2020-11-15 11:14:42 +02:00
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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2021-02-13 23:22:56 +02:00
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<meta-data android:name="android.max_aspect" android:value="9" />
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2020-11-15 11:14:42 +02:00
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</application>
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2021-02-13 23:22:56 +02:00
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<supports-screens android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true"
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android:anyDensity="true" />
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2020-11-15 11:14:42 +02:00
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</manifest>
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