2020-08-26 11:23:24 +03:00

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namespace SpaceFlint.Demos
type HAL =
// void HAL::Frame(System.Action frameCallback)
abstract member Frame : frameCallback:System.Action -> unit
// void HAL::Pixel(float x, float y, float r, float g, float b)
abstract member Pixel : x:single * y:single * r:single * g:single * b:single -> unit
// float HAL::Random()
abstract member Random : unit -> single