164 lines
4.2 KiB
C#

using System;
using System.IO;
using System.Runtime.InteropServices;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class VertexBuffer_Metro : INativeVertexBuffer, IDisposable
{
#region Private
private Dx11.Buffer buffer;
private int vertexStride;
#endregion
#region Public
public Dx11.Buffer NativeBuffer
{
get
{
return this.buffer;
}
}
#endregion
#region Constructor
public VertexBuffer_Metro(GraphicsDevice graphics,
VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
GraphicsDeviceWindowsMetro gdMetro =
graphics.NativeDevice as GraphicsDeviceWindowsMetro;
var device = gdMetro.NativeDevice.NativeDevice;
vertexStride = vertexDeclaration.VertexStride;
InitializeBuffer(device, vertexCount, usage);
}
internal VertexBuffer_Metro(Dx11.Device device,
VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
vertexStride = vertexDeclaration.VertexStride;
InitializeBuffer(device, vertexCount, usage);
}
#endregion
#region InitializeBuffer
private void InitializeBuffer(Dx11.Device device, int vertexCount,
BufferUsage usage)
{
//TODO: translate and use usage
if (device != null)
{
var description = new Dx11.BufferDescription()
{
Usage = Dx11.ResourceUsage.Dynamic,
SizeInBytes = vertexStride * vertexCount,
BindFlags = Dx11.BindFlags.VertexBuffer,
CpuAccessFlags = Dx11.CpuAccessFlags.Write,
OptionFlags = Dx11.ResourceOptionFlags.None
};
buffer = new Dx11.Buffer(device, description);
}
}
#endregion
#region SetData
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes,
T[] data, int startIndex, int elementCount) where T : struct
{
//TODO: check offsetInBytes parameter for bounds etc.
GCHandle pinnedArray = GCHandle.Alloc(data, GCHandleType.Pinned);
IntPtr dataPointer = pinnedArray.AddrOfPinnedObject();
int dataLength = Marshal.SizeOf(typeof(T)) * data.Length;
unsafe
{
using (var vData = new SharpDX.DataStream(dataPointer, dataLength, true, true))
{
if (offsetInBytes > 0)
{
vData.Seek(offsetInBytes / vertexStride, SeekOrigin.Begin);
}
SharpDX.DataStream stream;
SharpDX.DataBox box = NativeDxDevice.Current.MapSubresource(buffer, out stream);
if (startIndex > 0 || elementCount < data.Length)
{
for (int i = startIndex; i < startIndex + elementCount; i++)
{
vData.Write<T>(data[i]);
}
}
else
{
vData.CopyTo(stream);
}
NativeDxDevice.Current.UnmapSubresource(buffer, 0);
}
}
pinnedArray.Free();
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data)
where T : struct
{
SetData<T>(graphicsDevice, data, 0, data.Length);
}
public void SetData<T>(GraphicsDevice graphicsDevice, T[] data,
int startIndex, int elementCount) where T : struct
{
SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
}
public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes,
T[] data, int startIndex, int elementCount, int vertexStride)
where T : struct
{
throw new NotImplementedException();
}
#endregion
#region GetData (TODO)
public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
int elementCount, int vertexStride) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data) where T : struct
{
throw new NotImplementedException();
}
public void GetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
throw new NotImplementedException();
}
#endregion
#region Dispose
public void Dispose()
{
if (buffer != null)
{
buffer.Dispose();
buffer = null;
}
}
#endregion
}
}