Glatzemann fa32fcea55 added some tests
added some developer attributes
completed some more classes
2015-03-15 01:11:47 +01:00

78 lines
2.1 KiB
C#

#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
public abstract class Texture : GraphicsResource
{
internal INativeTexture nativeTexture;
public int LevelCount { get; internal set; }
public SurfaceFormat Format { get; internal set; }
internal INativeTexture NativeTexture
{
get
{
if (this.nativeTexture == null)
{
ReCreateNativeTextureSurface();
}
return this.nativeTexture;
}
}
internal Texture(GraphicsDevice graphicsDevice)
: base(graphicsDevice)
{
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
}
~Texture()
{
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
}
public override void Dispose()
{
Dispose(true);
}
protected override void Dispose(bool disposeManaged)
{
if (disposeManaged && nativeTexture != null)
{
nativeTexture.Dispose();
nativeTexture = null;
}
}
internal abstract void ReCreateNativeTextureSurface();
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
{
Dispose(true);
}
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
{
Dispose(true);
ReCreateNativeTextureSurface();
}
}
}