- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using SharpDX.XInput;
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#endregion
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace Xinput
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{
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class Program
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{
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static void Main(string[] args)
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{
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Controller[] controller = new Controller[5];
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controller[0] = new Controller(UserIndex.One);
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controller[1] = new Controller(UserIndex.Two);
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controller[2] = new Controller(UserIndex.Three);
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controller[3] = new Controller(UserIndex.Four);
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controller[4] = new Controller(UserIndex.Any);
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foreach (Controller item in controller)
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{
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Console.WriteLine(item.IsConnected);
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if (item.IsConnected)
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{
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Console.WriteLine(item.GetState().Gamepad.ToString());
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}
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}
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if (controller[0].IsConnected)
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{
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var test = controller[0].GetCapabilities(DeviceQueryType.Gamepad);
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for (int i = 0; i < 16; i++)
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{
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Console.WriteLine("{0,3} - {1}", i, ((GamepadButtonFlags)i).ToString());
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}
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}
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Console.Read();
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}
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}
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}
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