- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
130 lines
6.0 KiB
XML
130 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<ProjectGuid>{FA6E229D-4504-47B1-8A23-2D3FCC13F778}</ProjectGuid>
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<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
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</PropertyGroup>
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<PropertyGroup>
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<RootNamespace>SampleContent</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Textures\ANX.logo.png">
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<Name>ANX.logo</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework.ContentPipeline\ANX.Framework.ContentPipeline.csproj">
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<Project>{ECBF60CB-1CF0-4F92-8963-E73115B04B43}</Project>
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<Name>ANX.Framework.ContentPipeline</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Effects\MiniTri.fx">
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<Name>MiniTri</Name>
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<Importer>EffectImporter</Importer>
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<Processor>AnxEffectProcessor</Processor>
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<ProcessorParameters_OutputFormat>DX10_HLSL</ProcessorParameters_OutputFormat>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Textures\DotWhiteTopLeft5x5.png">
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<Name>DotWhiteTopLeft5x5</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Textures\DotColor4x4.png">
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<Name>DotColor4x4</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Fonts\Debug.spritefont">
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<Name>Debug</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Textures\Test_100x100.png">
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<Name>Test_100x100</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Textures\ANX.Framework.Logo_459x121.png">
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<Name>ANX.Framework.Logo_459x121</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Textures\chest.png">
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<Name>chest</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Textures\stone_tile.png">
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<Name>stone_tile</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Effects\HardwareInstancing.fx">
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<Name>HardwareInstancing</Name>
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<Importer>EffectImporter</Importer>
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<Processor>AnxEffectProcessor</Processor>
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<ProcessorParameters_OutputFormat>DX10_HLSL</ProcessorParameters_OutputFormat>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Models\Cube.fbx">
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<Name>Cube</Name>
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<Importer>FbxImporter</Importer>
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<Processor>ModelProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Effects\MRT.fx">
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<Name>MRT</Name>
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<Importer>EffectImporter</Importer>
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<Processor>AnxEffectProcessor</Processor>
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<ProcessorParameters_OutputFormat>DX10_HLSL</ProcessorParameters_OutputFormat>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |