- changed many things in ANX.Framework core assembly to make it compile using VS2011 and .NET 4.5 for Win8 (not finished yet)
471 lines
26 KiB
XML
471 lines
26 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(SolutionDir)\build\ANX.PreSettings.targets" />
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<PropertyGroup>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</ProjectGuid>
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<RootNamespace>ANX.Framework</RootNamespace>
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<AssemblyName>ANX.Framework</AssemblyName>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="NLog, Version=2.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\lib\NLog\NLog.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Audio\AudioCategory.cs" />
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<Compile Include="Audio\AudioChannels.cs" />
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<Compile Include="Audio\AudioEmitter.cs" />
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<Compile Include="Audio\AudioEngine.cs" />
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<Compile Include="Audio\AudioListener.cs" />
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<Compile Include="Audio\AudioStopOptions.cs" />
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<Compile Include="Audio\Cue.cs" />
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<Compile Include="Audio\DynamicSoundEffectInstance.cs" />
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<Compile Include="Audio\InstancePlayLimitException.cs" />
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<Compile Include="Audio\Microphone.cs" />
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<Compile Include="Audio\MicrophoneState.cs" />
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<Compile Include="Audio\NoAudioHardwareException.cs" />
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<Compile Include="Audio\NoMicrophoneConnectedException.cs" />
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<Compile Include="Audio\RendererDetail.cs" />
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<Compile Include="Audio\SoundBank.cs" />
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<Compile Include="Audio\SoundEffect.cs" />
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<Compile Include="Audio\SoundEffectInstance.cs" />
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<Compile Include="Audio\SoundState.cs" />
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<Compile Include="Audio\WaveBank.cs" />
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<Compile Include="BoundingBox.cs" />
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<Compile Include="BoundingFrustum.cs" />
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<Compile Include="BoundingSphere.cs" />
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<Compile Include="Color.cs" />
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<Compile Include="ContainmentType.cs" />
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<Compile Include="Content\ContentSerializerAttribute.cs" />
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<Compile Include="Content\ContentSerializerIgnoreAttribute.cs" />
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<Compile Include="Content\ContentSerializerItemNameAttribute.cs" />
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<Compile Include="Content\ContentSerializerRuntimeTypeAttribute.cs" />
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<Compile Include="Content\ContentSerializerTypeVersionAttribute.cs" />
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<Compile Include="Content\Decompressor.cs" />
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<Compile Include="Content\GraphicTypeReaders\AlphaTestEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\BasicEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\DualTextureEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\EffectMaterialReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\EffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\EnvironmentMapEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\IndexBufferReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\ModelReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\SkinnedEffectReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\SpriteFontReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\Texture2DReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\Texture3DReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\TextureCubeReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\TextureReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\VertexBufferReader.cs" />
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<Compile Include="Content\GraphicTypeReaders\VertexDeclarationReader.cs" />
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<Compile Include="Content\LzxDecoder.cs" />
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<Compile Include="Content\MathTypeReaders\BoundingBoxReader.cs" />
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<Compile Include="Content\MathTypeReaders\BoundingSphereReader.cs" />
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<Compile Include="Content\MathTypeReaders\BoundingFrustumReader.cs" />
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<Compile Include="Content\MathTypeReaders\PointReader.cs" />
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<Compile Include="Content\MathTypeReaders\RayReader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector4Reader.cs" />
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<Compile Include="Content\MathTypeReaders\MatrixReader.cs" />
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<Compile Include="Content\MathTypeReaders\PlaneReader.cs" />
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<Compile Include="Content\MathTypeReaders\QuaternionReader.cs" />
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<Compile Include="Content\MathTypeReaders\RectangleReader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector2Reader.cs" />
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<Compile Include="Content\MathTypeReaders\Vector3Reader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\BooleanReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\ByteReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\CharReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\DoubleReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\Int16Reader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\Int32Reader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\Int64Reader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\ObjectReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\SingleReader.cs" />
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<Compile Include="Content\PrimitiveTypeReaders\StringReader.cs" />
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<Compile Include="Content\ReflectiveReader.cs" />
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<Compile Include="Content\ResourceContentManager.cs" />
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<Compile Include="Content\SystemTypeReaders\ArrayReader.cs" />
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<Compile Include="Content\ContentLoadException.cs" />
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<Compile Include="Content\ContentManager.cs" />
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<Compile Include="Content\ContentReader.cs" />
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<Compile Include="Content\ContentTypeReader.cs" />
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<Compile Include="Content\ContentTypeReaderManager.cs" />
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<Compile Include="Content\SystemTypeReaders\DateTimeReader.cs" />
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<Compile Include="Content\SystemTypeReaders\DecimalReader.cs" />
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<Compile Include="Content\SystemTypeReaders\DictionaryReader.cs" />
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<Compile Include="Content\SystemTypeReaders\EnumReader.cs" />
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<Compile Include="Content\SystemTypeReaders\ExternalReferenceReader.cs" />
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<Compile Include="Content\SystemTypeReaders\ListReader.cs" />
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<Compile Include="Content\SystemTypeReaders\NullableReader.cs" />
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<Compile Include="Content\SystemTypeReaders\TimeSpanReader.cs" />
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<Compile Include="Content\MathTypeReaders\ColorReader.cs" />
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<Compile Include="Curve.cs" />
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<Compile Include="CurveContinuity.cs" />
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<Compile Include="CurveKey.cs" />
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<Compile Include="CurveKeyCollection.cs" />
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<Compile Include="CurveLoopType.cs" />
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<Compile Include="CurveTangent.cs" />
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<Compile Include="Design\ANXFieldDescriptor.cs" />
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<Compile Include="Design\ANXPropertyDescriptor.cs" />
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<Compile Include="Design\BoundingBoxConverter.cs" />
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<Compile Include="Design\BoundingSphereConverter.cs" />
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<Compile Include="Design\ColorConverter.cs" />
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<Compile Include="Design\MathTypeConverter.cs" />
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<Compile Include="Design\MatrixConverter.cs" />
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<Compile Include="Design\PlaneConverter.cs" />
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<Compile Include="Design\PointConverter.cs" />
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<Compile Include="Design\QuaternionConverter.cs" />
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<Compile Include="Design\RayConverter.cs" />
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<Compile Include="Design\RectangleConverter.cs" />
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<Compile Include="Design\Vector2Converter.cs" />
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<Compile Include="Design\Vector3Converter.cs" />
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<Compile Include="Design\Vector4Converter.cs" />
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<Compile Include="DisplayOrientation.cs" />
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<Compile Include="DrawableGameComponent.cs" />
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<Compile Include="FrameworkDispatcher.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="GameComponent.cs" />
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<Compile Include="GameComponentCollection.cs" />
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<Compile Include="GameComponentCollectionEventArgs.cs" />
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<Compile Include="GameHost.cs" />
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<Compile Include="GamerServices\Achievement.cs" />
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<Compile Include="GamerServices\AchievementCollection.cs" />
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<Compile Include="GamerServices\AvatarAnimation.cs" />
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<Compile Include="GamerServices\AvatarAnimationPreset.cs" />
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<Compile Include="GamerServices\AvatarBodyType.cs" />
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<Compile Include="GamerServices\AvatarBone.cs" />
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<Compile Include="GamerServices\AvatarDescription.cs" />
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<Compile Include="GamerServices\AvatarExpression.cs" />
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<Compile Include="GamerServices\AvatarEye.cs" />
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<Compile Include="GamerServices\AvatarEyebrow.cs" />
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<Compile Include="GamerServices\AvatarMouth.cs" />
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<Compile Include="GamerServices\AvatarRenderer.cs" />
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<Compile Include="GamerServices\AvatarRendererState.cs" />
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<Compile Include="GamerServices\ControllerSensitivity.cs" />
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<Compile Include="GamerServices\FriendCollection.cs" />
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<Compile Include="GamerServices\FriendGamer.cs" />
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<Compile Include="GamerServices\GameDefaults.cs" />
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<Compile Include="GamerServices\GameDifficulty.cs" />
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<Compile Include="GamerServices\GamerCollection.cs" />
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<Compile Include="GamerServices\GamerPresence.cs" />
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<Compile Include="GamerServices\GamerPresenceMode.cs" />
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<Compile Include="GamerServices\GamerPrivilegeException.cs" />
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<Compile Include="GamerServices\GamerPrivileges.cs" />
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<Compile Include="GamerServices\GamerPrivilegeSetting.cs" />
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<Compile Include="GamerServices\GamerProfile.cs" />
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<Compile Include="GamerServices\GamerServicesComponent.cs" />
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<Compile Include="GamerServices\GamerServicesDispatcher.cs" />
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<Compile Include="GamerServices\GamerServicesNotAvailableException.cs" />
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<Compile Include="GamerServices\GamerZone.cs" />
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<Compile Include="GamerServices\GameUpdateRequiredException.cs" />
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<Compile Include="GamerServices\Guide.cs" />
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<Compile Include="GamerServices\GuideAlreadyVisibleException.cs" />
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<Compile Include="GamerServices\IAvatarAnimation.cs" />
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<Compile Include="GamerServices\Gamer.cs" />
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<Compile Include="GamerServices\InviteAcceptedEventArgs.cs" />
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<Compile Include="GamerServices\LeaderboardEntry.cs" />
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<Compile Include="GamerServices\LeaderboardIdentity.cs" />
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<Compile Include="GamerServices\LeaderboardKey.cs" />
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<Compile Include="GamerServices\LeaderboardOutcome.cs" />
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<Compile Include="GamerServices\LeaderboardReader.cs" />
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<Compile Include="GamerServices\LeaderboardWriter.cs" />
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<Compile Include="GamerServices\MessageBoxIcon.cs" />
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<Compile Include="GamerServices\NetworkException.cs" />
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<Compile Include="GamerServices\NetworkNotAvailableException.cs" />
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<Compile Include="GamerServices\NotificationPosition.cs" />
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<Compile Include="GamerServices\PropertyDictionary.cs" />
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<Compile Include="GamerServices\RacingCameraAngle.cs" />
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<Compile Include="GamerServices\SignedInEventArgs.cs" />
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<Compile Include="GamerServices\SignedInGamer.cs" />
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<Compile Include="GamerServices\SignedInGamerCollection.cs" />
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<Compile Include="GamerServices\SignedOutEventArgs.cs" />
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<Compile Include="GameServiceContainer.cs" />
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<Compile Include="GameTime.cs" />
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<Compile Include="GameTimer.cs" />
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<Compile Include="GameWindow.cs" />
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<Compile Include="GraphicsDeviceInformation.cs" />
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<Compile Include="Graphics\BasicEffect.cs" />
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<Compile Include="Graphics\DeviceLostException.cs" />
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<Compile Include="Graphics\DisplayMode.cs" />
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<Compile Include="Graphics\DisplayModeCollection.cs" />
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<Compile Include="Graphics\DualTextureEffect.cs" />
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<Compile Include="Graphics\DynamicVertexBuffer.cs" />
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<Compile Include="Graphics\EffectMaterial.cs" />
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<Compile Include="Graphics\EnvironmentMapEffect.cs" />
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<Compile Include="Graphics\GraphicsAdapter.cs" />
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<Compile Include="Graphics\GraphicsDevice.cs" />
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<Compile Include="GraphicsDeviceManager.cs" />
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<Compile Include="Graphics\AlphaTestEffect.cs" />
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<Compile Include="Graphics\Blend.cs" />
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<Compile Include="Graphics\BlendFunction.cs" />
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<Compile Include="Graphics\BlendState.cs" />
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<Compile Include="Graphics\BufferUsage.cs" />
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<Compile Include="Graphics\ClearOptions.cs" />
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<Compile Include="Graphics\ColorWriteChannels.cs" />
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<Compile Include="Graphics\CompareFunction.cs" />
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<Compile Include="Graphics\CubeMapFace.cs" />
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<Compile Include="Graphics\CullMode.cs" />
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<Compile Include="Graphics\DepthFormat.cs" />
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<Compile Include="Graphics\DepthStencilState.cs" />
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<Compile Include="Graphics\DirectionalLight.cs" />
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<Compile Include="Graphics\Effect.cs" />
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<Compile Include="Graphics\EffectAnnotation.cs" />
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<Compile Include="Graphics\EffectAnnotationCollection.cs" />
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<Compile Include="Graphics\EffectParameter.cs" />
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<Compile Include="Graphics\EffectParameterClass.cs" />
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<Compile Include="Graphics\EffectParameterCollection.cs" />
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<Compile Include="Graphics\EffectParameterType.cs" />
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<Compile Include="Graphics\EffectPass.cs" />
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<Compile Include="Graphics\EffectPassCollection.cs" />
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<Compile Include="Graphics\EffectTechnique.cs" />
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<Compile Include="Graphics\EffectTechniqueCollection.cs" />
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<Compile Include="Graphics\FillMode.cs" />
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<Compile Include="Graphics\GraphicsDeviceStatus.cs" />
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<Compile Include="Graphics\GraphicsProfile.cs" />
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<Compile Include="Graphics\GraphicsResource.cs" />
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<Compile Include="Graphics\IDynamicGraphicsResource.cs" />
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<Compile Include="Graphics\IEffectFog.cs" />
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<Compile Include="Graphics\IEffectLights.cs" />
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<Compile Include="Graphics\IEffectMatrices.cs" />
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<Compile Include="Graphics\IGraphicsResource.cs" />
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<Compile Include="Graphics\IndexBuffer.cs" />
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<Compile Include="Graphics\IndexElementSize.cs" />
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<Compile Include="Graphics\IVertexType.cs" />
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<Compile Include="Graphics\DynamicIndexBuffer.cs" />
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<Compile Include="Graphics\DeviceNotResetException.cs" />
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<Compile Include="Graphics\Model.cs" />
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<Compile Include="Graphics\ModelBone.cs" />
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<Compile Include="Graphics\ModelBoneCollection.cs" />
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<Compile Include="Graphics\ModelEffectCollection.cs" />
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<Compile Include="Graphics\ModelMesh.cs" />
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<Compile Include="Graphics\ModelMeshCollection.cs" />
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<Compile Include="Graphics\ModelMeshPart.cs" />
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<Compile Include="Graphics\ModelMeshPartCollection.cs" />
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<Compile Include="Graphics\NoSuitableGraphicsDeviceException.cs" />
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<Compile Include="Graphics\OcclusionQuery.cs" />
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<Compile Include="Graphics\PackedVector\HalfTypeHelper.cs" />
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<Compile Include="Graphics\RenderTargetCube.cs" />
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<Compile Include="Graphics\PackedVector\Alpha8.cs" />
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<Compile Include="Graphics\PackedVector\Bgr565.cs" />
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<Compile Include="Graphics\PackedVector\Bgra4444.cs" />
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<Compile Include="Graphics\PackedVector\Bgra5551.cs" />
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<Compile Include="Graphics\PackedVector\Byte4.cs" />
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<Compile Include="Graphics\PackedVector\HalfSingle.cs" />
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<Compile Include="Graphics\PackedVector\HalfVector2.cs" />
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<Compile Include="Graphics\PackedVector\HalfVector4.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedByte2.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedByte4.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedShort2.cs" />
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<Compile Include="Graphics\PackedVector\NormalizedShort4.cs" />
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<Compile Include="Graphics\PackedVector\Rg32.cs" />
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<Compile Include="Graphics\PackedVector\Rgba1010102.cs" />
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<Compile Include="Graphics\PackedVector\Rgba64.cs" />
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<Compile Include="Graphics\PackedVector\Short2.cs" />
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<Compile Include="Graphics\PackedVector\Short4.cs" />
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<Compile Include="Graphics\RenderTarget2D.cs" />
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<Compile Include="Graphics\RenderTargetBinding.cs" />
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<Compile Include="Graphics\ResourceCreatedEventArgs.cs" />
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<Compile Include="Graphics\ResourceDestroyedEventArgs.cs" />
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<Compile Include="Graphics\SkinnedEffect.cs" />
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<Compile Include="Graphics\TextureCollection.cs" />
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<Compile Include="Graphics\VertexPositionNormalTexture.cs" />
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<Compile Include="Graphics\VertexPositionTexture.cs" />
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<Compile Include="Graphics\PackedVector\IPackedVector.cs" />
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<Compile Include="Graphics\PresentInterval.cs" />
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<Compile Include="Graphics\PrimitiveType.cs" />
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<Compile Include="Graphics\RenderTargetUsage.cs" />
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<Compile Include="Graphics\SamplerStateCollection.cs" />
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<Compile Include="Graphics\SetDataOptions.cs" />
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<Compile Include="Graphics\StencilOperation.cs" />
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<Compile Include="Graphics\Texture3D.cs" />
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<Compile Include="Graphics\TextureAddressMode.cs" />
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<Compile Include="Graphics\TextureCube.cs" />
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<Compile Include="Graphics\TextureFilter.cs" />
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<Compile Include="Graphics\VertexBufferBinding.cs" />
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<Compile Include="Graphics\VertexPositionColorTexture.cs" />
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<Compile Include="Graphics\RasterizerState.cs" />
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<Compile Include="Graphics\SamplerState.cs" />
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<Compile Include="Graphics\SpriteEffects.cs" />
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<Compile Include="Graphics\SpriteFont.cs" />
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<Compile Include="Graphics\SpriteInfo.cs" />
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<Compile Include="Graphics\SpriteSortMode.cs" />
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<Compile Include="Graphics\SurfaceFormat.cs" />
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<Compile Include="Graphics\Texture.cs" />
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<Compile Include="Graphics\Texture2D.cs" />
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<Compile Include="Graphics\VertexBuffer.cs" />
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<Compile Include="Graphics\VertexDeclaration.cs" />
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<Compile Include="Graphics\VertexElement.cs" />
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<Compile Include="Graphics\VertexElementFormat.cs" />
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<Compile Include="Graphics\VertexElementUsage.cs" />
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<Compile Include="Graphics\VertexPositionColor.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="IDrawable.cs" />
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<Compile Include="IGameComponent.cs" />
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<Compile Include="IGraphicsDeviceManager.cs" />
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<Compile Include="Graphics\IGraphicsDeviceService.cs" />
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<Compile Include="Input\Buttons.cs" />
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<Compile Include="Input\ButtonState.cs" />
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<Compile Include="Input\GamePad.cs" />
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<Compile Include="Input\GamePadButtons.cs" />
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<Compile Include="Input\GamePadCapabilities.cs" />
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<Compile Include="Input\GamePadDeadZone.cs" />
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<Compile Include="Input\GamePadDPad.cs" />
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<Compile Include="Input\GamePadState.cs" />
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\GamePadType.cs" />
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<Compile Include="Input\Keyboard.cs" />
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<Compile Include="Input\KeyboardState.cs" />
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<Compile Include="Input\Keys.cs" />
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<Compile Include="Input\KeyState.cs" />
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<Compile Include="Input\MotionSensing\MotionSensingDevice.cs" />
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<Compile Include="Input\MotionSensing\MotionSensingDeviceState.cs" />
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<Compile Include="Input\MotionSensing\MotionSensingDeviceType.cs" />
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<Compile Include="Input\Mouse.cs" />
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<Compile Include="Input\MouseState.cs" />
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<Compile Include="Input\Touch\GestureSample.cs" />
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<Compile Include="Input\Touch\GestureType.cs" />
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<Compile Include="Input\Touch\TouchCollection.cs" />
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<Compile Include="Input\Touch\TouchLocation.cs" />
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<Compile Include="Input\Touch\TouchLocationState.cs" />
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<Compile Include="Input\Touch\TouchPanel.cs" />
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<Compile Include="Input\Touch\TouchPanelCapabilities.cs" />
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<Compile Include="IUpdateable.cs" />
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<Compile Include="LaunchParameters.cs" />
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<Compile Include="MathHelper.cs" />
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<Compile Include="Matrix.cs" />
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<Compile Include="Media\Album.cs" />
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<Compile Include="Media\AlbumCollection.cs" />
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<Compile Include="Media\Artist.cs" />
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<Compile Include="Media\ArtistCollection.cs" />
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<Compile Include="Media\Genre.cs" />
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<Compile Include="Media\GenreCollection.cs" />
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<Compile Include="Media\MediaLibrary.cs" />
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<Compile Include="Media\MediaPlayer.cs" />
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<Compile Include="Media\MediaQueue.cs" />
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<Compile Include="Media\MediaSource.cs" />
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<Compile Include="Media\MediaSourceType.cs" />
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<Compile Include="Media\MediaState.cs" />
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<Compile Include="Media\Picture.cs" />
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<Compile Include="Media\PictureAlbum.cs" />
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<Compile Include="Media\PictureAlbumCollection.cs" />
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<Compile Include="Media\PictureCollection.cs" />
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<Compile Include="Media\Playlist.cs" />
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<Compile Include="Media\PlaylistCollection.cs" />
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<Compile Include="Media\Song.cs" />
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<Compile Include="Media\SongCollection.cs" />
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<Compile Include="Media\Video.cs" />
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<Compile Include="Media\VideoPlayer.cs" />
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<Compile Include="Media\VideoSoundtrackType.cs" />
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<Compile Include="Media\VisualizationData.cs" />
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<Compile Include="Net\AvailableNetworkSession.cs" />
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<Compile Include="Net\AvailableNetworkSessionCollection.cs" />
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<Compile Include="Net\GameEndedEventArgs.cs" />
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<Compile Include="Net\GamerJoinedEventArgs.cs" />
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<Compile Include="Net\GamerLeftEventArgs.cs" />
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<Compile Include="Net\GameStartedEventArgs.cs" />
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<Compile Include="Net\HostChangedEventArgs.cs" />
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<Compile Include="Net\LocalNetworkGamer.cs" />
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<Compile Include="Net\NetworkException.cs" />
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<Compile Include="Net\NetworkGamer.cs" />
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<Compile Include="Net\NetworkMachine.cs" />
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<Compile Include="Net\NetworkSession.cs" />
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<Compile Include="Net\NetworkSessionEndedEventArgs.cs" />
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<Compile Include="Net\NetworkSessionEndReason.cs" />
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<Compile Include="Net\NetworkSessionJoinError.cs" />
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<Compile Include="Net\NetworkSessionJoinException.cs" />
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<Compile Include="Net\NetworkSessionProperties.cs" />
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<Compile Include="Net\NetworkSessionState.cs" />
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<Compile Include="Net\NetworkSessionType.cs" />
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<Compile Include="Net\PacketReader.cs" />
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<Compile Include="Net\PacketWriter.cs" />
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<Compile Include="Net\QualityOfService.cs" />
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<Compile Include="Net\SendDataOptions.cs" />
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<Compile Include="Net\WriteLeaderboardsEventArgs.cs" />
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<Compile Include="NonXNA\AddIn.cs" />
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<Compile Include="NonXNA\AddInLoadingException.cs" />
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<Compile Include="NonXNA\AddInSystemInfo.cs" />
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<Compile Include="NonXNA\AddInType.cs" />
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<Compile Include="NonXNA\Development\TestStateAttribute.cs" />
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<Compile Include="NonXNA\Development\PercentageCompleteAttribute.cs" />
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<Compile Include="NonXNA\InputDeviceFactory.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePadCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboard.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDevice.cs" />
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<Compile Include="NonXNA\InputSystem\IMouse.cs" />
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<Compile Include="NonXNA\InputSystem\IInputDeviceCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IKeyboardCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMouseCreator.cs" />
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<Compile Include="NonXNA\InputSystem\IMotionSensingDeviceCreator.cs" />
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<Compile Include="NonXNA\IServiceProvider.cs" />
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<Compile Include="NonXNA\MediaSystem\IMediaSystemCreator.cs" />
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<Compile Include="NonXNA\NoInputDeviceException.cs" />
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<Compile Include="NonXNA\RenderSystem\EffectProcessorOutputFormat.cs" />
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<Compile Include="NonXNA\ICreator.cs" />
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<Compile Include="NonXNA\InputSystem\IGamePad.cs" />
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<Compile Include="NonXNA\InputSystem\IInputSystemCreator.cs" />
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<Compile Include="NonXNA\AddInSystemFactory.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeRasterizerState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeDepthStencilState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeRenderTarget2D.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeSamplerState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeTexture.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeTexture2D.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectPass.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeVertexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeIndexBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\PreDefinedShader.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBlendState.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeBuffer.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffect.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectParameter.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeEffectTechnique.cs" />
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<Compile Include="NonXNA\RenderSystem\INativeGraphicsDevice.cs" />
|
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<Compile Include="NonXNA\RenderSystem\IRenderSystemCreator.cs" />
|
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<Compile Include="NonXNA\ResourceTracker\GraphicsResourceTracker.cs" />
|
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<None Include="NonXNA\ResourceTracker\WeakReference.cs" />
|
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<Compile Include="NonXNA\SoundSystem\ISoundEffect.cs" />
|
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<Compile Include="NonXNA\SoundSystem\ISoundSystemCreator.cs" />
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<Compile Include="NonXNA\SoundSystem\ISoundEffectInstance.cs" />
|
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<Compile Include="NonXNA\SoundSystem\IAudioListener.cs" />
|
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<Compile Include="NonXNA\SoundSystem\IAudioEmitter.cs" />
|
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<Compile Include="Plane.cs" />
|
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<Compile Include="PlaneIntersectionType.cs" />
|
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<Compile Include="PlayerIndex.cs" />
|
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<Compile Include="Point.cs" />
|
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<Compile Include="PreparingDeviceSettingsEventArgs.cs" />
|
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<Compile Include="Graphics\PresentationParameters.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\SpriteBatch.cs" />
|
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<Compile Include="Quaternion.cs" />
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<Compile Include="Ray.cs" />
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<Compile Include="Rectangle.cs" />
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<Compile Include="Storage\StorageContainer.cs" />
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<Compile Include="Storage\StorageDevice.cs" />
|
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<Compile Include="Storage\StorageDeviceNotConnectedException.cs" />
|
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<Compile Include="TitleContainer.cs" />
|
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<Compile Include="Vector2.cs" />
|
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<Compile Include="Vector3.cs" />
|
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<Compile Include="Vector4.cs" />
|
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</ItemGroup>
|
|
<ItemGroup>
|
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<Folder Include="Content\MediaTypeReaders\" />
|
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</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="NLog.config">
|
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
</None>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<Import Project="$(SolutionDir)\build\ANX.PostSettings.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |