SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

49 lines
1.5 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpDX.XInput;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace Xinput
{
class Program
{
static void Main(string[] args)
{
Controller[] controller = new Controller[5];
controller[0] = new Controller(UserIndex.One);
controller[1] = new Controller(UserIndex.Two);
controller[2] = new Controller(UserIndex.Three);
controller[3] = new Controller(UserIndex.Four);
controller[4] = new Controller(UserIndex.Any);
foreach (Controller item in controller)
{
Console.WriteLine(item.IsConnected);
if (item.IsConnected)
{
Console.WriteLine(item.GetState().Gamepad.ToString());
}
}
if (controller[0].IsConnected)
{
var test = controller[0].GetCapabilities(DeviceQueryType.Gamepad);
for (int i = 0; i < 16; i++)
{
Console.WriteLine("{0,3} - {1}", i, ((GamepadButtonFlags)i).ToString());
}
}
Console.Read();
}
}
}