- Made the plugin handling internally way simpler (no tons of duplicated code anymore) - Added empty MediaSystem to have a default for now (Windows.OpenAL) - Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
28 lines
619 B
C#
28 lines
619 B
C#
using System;
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using ANX.Framework.NonXNA;
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namespace TextRendering
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{
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#if WINDOWS || XBOX
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static class Program
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{
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/// <summary>
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/// Der Haupteinstiegspunkt für die Anwendung.
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/// </summary>
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static void Main(string[] args)
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{
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//AddInSystemFactory.Instance.SetPreferredSystem(
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// AddInType.RenderSystem, "OpenGL3");
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//AddInSystemFactory.Instance.SetPreferredSystem(
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// AddInType.RenderSystem, "DirectX11");
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using (Game1 game = new Game1())
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{
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game.Run();
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}
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}
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}
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#endif
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}
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