- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
25 lines
525 B
C#
25 lines
525 B
C#
using System;
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using ANX.Framework.NonXNA;
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namespace WindowsGame1
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{
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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static void Main(string[] args)
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{
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AddInSystemFactory.Instance.SetPreferredSystem(
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//AddInType.RenderSystem, "OpenGL3");
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AddInType.RenderSystem, "DirectX10");
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using (Game1 game = new Game1())
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{
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game.Run();
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}
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}
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}
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}
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