105 lines
5.3 KiB
XML
105 lines
5.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B30DE9C2-0926-46B6-8351-9AF276C472D5}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.RenderSystem.Windows.DX11</RootNamespace>
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<AssemblyName>ANX.RenderSystem.Windows.DX11</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<DefaultLanguage>en-US</DefaultLanguage>
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<PackageCertificateKeyFile>Test_TemporaryKey.pfx</PackageCertificateKeyFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\ModernUI</OutputPath>
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<DefineConstants>DX11;XNAEXT;DEBUG;TRACE;WINDOWSMETRO;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\bin\Release\ModernUI</OutputPath>
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<DefineConstants>DX11;XNAEXT;TRACE;WINDOWSMETRO;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework_WindowsMetro.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="SharpDX">
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<HintPath>..\..\lib\sharpdx\bin\standard-winrt\sharpdx.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.D3DCompiler">
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<HintPath>..\..\lib\sharpdx\bin\standard-winrt\sharpdx.d3dcompiler.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>..\..\lib\sharpdx\bin\standard-winrt\sharpdx.direct3d11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>..\..\lib\sharpdx\bin\standard-winrt\sharpdx.dxgi.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BlendState_DX11.cs" />
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<Compile Include="Creator.cs" />
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<Compile Include="DepthStencilState_DX11.cs" />
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<Compile Include="EffectParameter_DX11.cs" />
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<Compile Include="EffectPass_DX11.cs" />
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<Compile Include="EffectTechnique_DX11.cs" />
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<Compile Include="FormatConverter.cs" />
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<Compile Include="GraphicsDeviceDX.cs" />
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<Compile Include="DxIndexBuffer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RasterizerState_DX11.cs" />
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<Compile Include="RenderTarget2D_DX11.cs" />
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<Compile Include="SamplerState_DX11.cs" />
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<Compile Include="ShaderByteCode.cs" />
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<Compile Include="EffectDX.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedEffectDX.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedGraphicsDeviceDX.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\IncludeHandler.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\WindowHelper.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\DxFormatConverter.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedDxTexture2D.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedIndexBuffer.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedVertexBuffer.cs" />
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<Compile Include="..\ANX.RenderSystem.DX.SharedSources\SharedStateObject.cs" />
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<Compile Include="SupportedPlatformsImpl.cs" />
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<Compile Include="DxTexture2D.cs" />
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<Compile Include="DxVertexBuffer.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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</Project> |