190 lines
3.9 KiB
C#

using System;
using System.Collections.ObjectModel;
using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using OpenTK;
using OpenTK.Audio.OpenAL;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.SoundSystem.OpenAL
{
public class Creator : ISoundSystemCreator
{
#region Public
public string Name
{
get
{
return "Sound.OpenAL";
}
}
public int Priority
{
get
{
return 100;
}
}
public bool IsSupported
{
get
{
PlatformName os = OSInformation.GetName();
return OSInformation.IsWindows ||
os == PlatformName.Linux ||
os == PlatformName.MacOSX;
}
}
public float DistanceScale
{
get
{
return 1f;
//throw new NotImplementedException();
}
set
{
//throw new NotImplementedException();
}
}
public float DopplerScale
{
get
{
return AL.Get(ALGetFloat.DopplerFactor);
}
set
{
AL.DopplerFactor(value);
}
}
public float MasterVolume
{
get
{
return 1f;
//throw new NotImplementedException();
}
set
{
//throw new NotImplementedException();
}
}
public float SpeedOfSound
{
get
{
return AL.Get(ALGetFloat.SpeedOfSound);
}
set
{
AL.SpeedOfSound(value);
}
}
#endregion
public Creator()
{
Init();
}
private void Init()
{
IntPtr deviceHandle;
ContextHandle context = Alc.GetCurrentContext();
if (context.Handle != IntPtr.Zero)
{
deviceHandle = Alc.GetContextsDevice(context);
}
else
{
deviceHandle = Alc.OpenDevice(Alc.GetString(IntPtr.Zero, AlcGetString.DefaultDeviceSpecifier));
context = Alc.CreateContext(deviceHandle, new int[0]);
}
bool isNowCurrent = Alc.MakeContextCurrent(context);
}
#region CreateSoundEffectInstance
public ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect)
{
PreventSystemChange();
return new OpenALSoundEffectInstance(nativeSoundEffect as OpenALSoundEffect);
}
#endregion
#region CreateSoundEffect
public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
{
PreventSystemChange();
return new OpenALSoundEffect(parent, stream);
}
#endregion
#region CreateSoundEffect
public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset, int count, int sampleRate,
AudioChannels channels, int loopStart, int loopLength)
{
PreventSystemChange();
return new OpenALSoundEffect(parent, buffer, offset, count, sampleRate, channels, loopStart, loopLength);
}
#endregion
#region CreateAudioListener
public IAudioListener CreateAudioListener()
{
PreventSystemChange();
return new OpenALAudioListener();
}
#endregion
#region CreateAudioEmitter (TODO)
public IAudioEmitter CreateAudioEmitter()
{
PreventSystemChange();
throw new NotImplementedException();
}
#endregion
#region CreateMicrophone
public IMicrophone CreateMicrophone(Microphone managedMicrophone)
{
PreventSystemChange();
throw new NotImplementedException();
}
#endregion
#region GetAllMicrophones
public ReadOnlyCollection<Microphone> GetAllMicrophones()
{
PreventSystemChange();
throw new NotImplementedException();
}
#endregion
#region GetDefaultMicrophone
public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
{
PreventSystemChange();
throw new NotImplementedException();
}
#endregion
private void PreventSystemChange()
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
}
}
}