- Implemented nearly all classes in the Media namespace side by side with the Windows implementation - Started adding unit tests to compare the ANX and XNA MediaLibrary behaviour - Merged the ConvertEquals for PackedVectors to a single method that does the job equally good
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Media
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{
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[PercentageComplete(50)]
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[Developer("AstrorEnales")]
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[TestState(TestStateAttribute.TestState.Untested)]
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public sealed class PictureAlbum : IEquatable<PictureAlbum>, IDisposable
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{
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internal string Id { get; private set; }
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public bool IsDisposed { get; private set; }
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public string Name { get; private set; }
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public PictureAlbumCollection Albums { get; private set; }
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public PictureCollection Pictures { get; private set; }
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public PictureAlbum Parent { get; private set; }
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internal PictureAlbum(string setId)
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{
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Id = setId;
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IsDisposed = false;
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}
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public bool Equals(PictureAlbum other)
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{
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return Id == other.Id;
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}
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public override bool Equals(object obj)
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{
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return obj is PictureAlbum ? Equals(obj as PictureAlbum) : base.Equals(obj);
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}
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public void Dispose()
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{
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IsDisposed = true;
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}
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public override string ToString()
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{
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return Name;
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}
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public override int GetHashCode()
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{
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return Name.GetHashCode();
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}
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public static bool operator ==(PictureAlbum first, PictureAlbum second)
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{
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return first.Equals(second);
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}
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public static bool operator !=(PictureAlbum first, PictureAlbum second)
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{
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return first.Equals(second) == false;
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}
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}
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}
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