Glatzemann 39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00

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<project name="Solution Build Example" default="rebuild">
<property name="configuration" value="release"/>
<target name="clean" description="Delete all previously compiled binaries.">
<delete>
<fileset>
<include name="**/bin/**" />
<include name="**/obj/**" />
<include name="**/*.suo" />
<include name="**/*.user" />
</fileset>
</delete>
</target>
<target name="build" description="Build all targets.">
<call target="build.winforms"/>
</target>
<target name="rebuild" depends="clean, build" />
<target name="build.winforms">
<solution configuration="${configuration}" solutionfile="WinForms.sln">
</solution>
<property name="expected.output" value="bin/${configuration}/WinForms.exe"/>
<fail unless="${file::exists(expected.output)}">Output file doesn't exist in ${expected.output}</fail>
</target>
</project>