added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
82 lines
4.1 KiB
HTML
82 lines
4.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Language" content="en-ca" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name="description" content="Build Files" />
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<link rel="stylesheet" type="text/css" href="../style.css" />
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<title>NAnt - Build Files</title>
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</head>
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<body>
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<table width="100%" border="0" cellspacing="0" cellpadding="2" class="NavBar">
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<tr>
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<td class="NavBar-Cell">
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<a title="NAnt home page" href="http://nant.sourceforge.net"><b>NAnt</b></a> <img src="../images/arrow.gif" alt="->" width="13" height="9" />
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<a href="../index.html">Help</a> <img alt="->" src="../images/arrow.gif" /> <a href="index.html">
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Fundamentals</a> <img height="9" alt="->" src="../images/arrow.gif" width="13" />
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Build Files
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</td>
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<td class="NavBar-Cell" align="right">
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v0.91
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</td>
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</tr>
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</table>
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<h1>Build Files</h1>
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<p>NAnt's build files are written in XML. Each build file contains one <a href="projects.html">
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project</a> and a number of <a href="targets.html">targets</a>.
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Each target contains a number of <a href="tasks.html">tasks</a>.</p>
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<p>Here is a simple build file that compiles a C# HelloWorld project.
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</p>
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<pre class="code">
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<?xml version="1.0"?>
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<project name="Hello World" default="build" basedir=".">
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<description>The Hello World of build files.</description>
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<property name="debug" value="true" overwrite="false" />
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<target name="clean" description="remove all generated files">
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<delete file="HelloWorld.exe" failonerror="false" />
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<delete file="HelloWorld.pdb" failonerror="false" />
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</target>
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<target name="build" description="compiles the source code">
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<csc target="exe" output="HelloWorld.exe" debug="${debug}">
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<sources>
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<includes name="HelloWorld.cs" />
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</sources>
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</csc>
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</target>
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</project>
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</pre>
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<p>In this example there are two targets, "clean" and "build". By default the
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"build" target will be called.
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</p>
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<h3>Examples</h3>
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<p>You can find the files you need to try out these examples in the <code>examples</code>
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folder that comes with the NAnt distribution.
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</p>
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<blockquote dir="ltr" style="MARGIN-RIGHT: 0px">
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<div><pre>nant</pre>
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</div>
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</blockquote>
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<p>Runs NAnt and builds the project in debug mode (the default).</p>
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<blockquote dir="ltr" style="MARGIN-RIGHT: 0px">
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<div><pre>nant clean</pre>
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</div>
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</blockquote>
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<p>Runs NAnt and removes the compiled files if they exist.</p>
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<blockquote dir="ltr" style="MARGIN-RIGHT: 0px">
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<div><pre>nant -D:debug=false</pre>
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</div>
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</blockquote>
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<p>Runs NAnt and builds the project in non-debug mode. Even though the build
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file sets the debug property to true, the value that is set on the command line
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will not be touched, as the "overwrite" attribute on the
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<code><a href="../tasks/property.html"><property></a></code>
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task is set to "false".</p>
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<p><strong>Important</strong>: Some tasks like the compiler tasks will only execute
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if the date stamp of the generated file is older than the source files.
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If you compile HelloWorld project in debug mode and then try to compile it
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again in non-debug mode without first cleaning nothing will happen because NAnt
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will think the project does not need rebuilding.</p>
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</body>
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</html>
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