added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
54 lines
2.1 KiB
HTML
54 lines
2.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<!-- Documenting Exists-->
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<head>
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<meta http-equiv="Content-Language" content="en-ca" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<link rel="stylesheet" type="text/css" href="../style.css" />
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<title>file::exists Function</title>
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</head>
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<body>
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<table width="100%" border="0" cellspacing="0" cellpadding="2" class="NavBar">
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<tr>
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<td class="NavBar-Cell">
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<a href="http://nant.sourceforge.net">
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<b>NAnt</b>
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</a>
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<img alt="->" src="../images/arrow.gif" />
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<a href="../index.html">Help</a>
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<img alt="->" src="../images/arrow.gif" />
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<a href="index.html">Function Reference</a>
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<img alt="->" src="../images/arrow.gif" /> file::exists</td>
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<td class="NavBar-Cell" align="right">
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v0.91</td>
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</tr>
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</table>
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<h1>file::exists</h1>
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<p> Determines whether the specified file exists. </p>
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<h3>Usage</h3>
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<code>bool file::exists(<span class="parameter">file</span>)
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</code>
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<p />
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<h3>Parameters</h3>
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<div class="table">
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<table>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Description</th>
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</tr>
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<tr>
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<td>file</td>
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<td>string</td>
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<td>The file to check.</td>
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</tr>
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</table>
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</div>
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<h3>Return Value</h3>
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<b>true</b> if <i>file</i> refers to an existing file; otherwise, <b>false</b>. <h3>Examples</h3><ul class="examples"><li><p>Execute a set of tasks, if file "output.xml" does not exist.</p><pre class="code">
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<if test="${not file::exists('output.xml')}">
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...
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</if>
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</pre></li></ul><h3>Requirements</h3><div style="margin-left: 20px;"><b>Assembly:</b> NAnt.Core (0.91.4312.0)
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</div></body>
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</html> |