SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

101 lines
5.9 KiB
C#

#region Using Statements
using System;
using System.IO;
using ANX.Framework.NonXNA;
using NUnit.Framework;
#endregion // Using Statements
using XNAGamePadButtons = Microsoft.Xna.Framework.Input.GamePadButtons;
using ANXGamePadButtons = ANX.Framework.Input.GamePadButtons;
using XNAGamePadThumbSticks = Microsoft.Xna.Framework.Input.GamePadThumbSticks;
using ANXGamePadThumbSticks = ANX.Framework.Input.GamePadThumbSticks;
using XNAVector2 = Microsoft.Xna.Framework.Vector2;
using ANXVector2 = ANX.Framework.Vector2;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.TestCenter.Strukturen.Input
{
[TestFixture]
class GamePadThumbSticksTest
{
#region TestCase
static object[] twofloats =
{
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[] { DataFactory.RandomFloat, DataFactory.RandomFloat,DataFactory.RandomFloat, DataFactory.RandomFloat},
new object[]{-2,-2,-2,-2}
};
#endregion
[TestCaseSource("twofloats")]
public void Left(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
AssertHelper.ConvertEquals(xna.Left, anx.Left, "Left");
}
[TestCaseSource("twofloats")]
public void Right(float leftX, float leftY, float rightX, float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna.Right, anx.Right, "Right");
}
[TestCaseSource("twofloats")]
public void ToString(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
AssertHelper.ConvertEquals(xna.ToString(), anx.ToString(), "ToString");
}
[TestCaseSource("twofloats")]
public void Equals(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna == xna2, anx == anx2, "Equals");
}
[TestCaseSource("twofloats")]
public void Equals2(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna.Equals(xna2), anx.Equals(anx2), "Equals2");
}
[TestCaseSource("twofloats")]
public void Equals3(float leftX, float leftY, float rightX, float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna.Equals(null), anx.Equals(null), "Equals3");
}
[TestCaseSource("twofloats")]
public void NotEquals(float leftX, float leftY,float rightX,float rightY)
{
ANXGamePadThumbSticks anx = new ANXGamePadThumbSticks(new ANXVector2(leftX,leftY),new ANXVector2(rightX,rightY));
XNAGamePadThumbSticks xna = new XNAGamePadThumbSticks(new XNAVector2(leftX,leftY),new XNAVector2(rightX,rightY));
while (leftX == leftY)
{
leftX = DataFactory.RandomFloat;
}
ANXGamePadThumbSticks anx2 = new ANXGamePadThumbSticks(new ANXVector2(leftX, leftY), new ANXVector2(rightX, rightY));
XNAGamePadThumbSticks xna2 = new XNAGamePadThumbSticks(new XNAVector2(leftX, leftY), new XNAVector2(rightX, rightY));
AssertHelper.ConvertEquals(xna != xna2, anx != anx2, "NotEquals");
}
}
}