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anx.framework
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Samples
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MultiRenderTarget
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SND\AstrorEnales_cp
eccbb00742
- Implemented ContentManager.OpenStream for Metro (Texture loading works already)
...
- Started refactoring all the Metro rendering classes - Fixed some missing License headers
2012-08-14 08:44:12 +00:00
..
Assets
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
Properties
Some work on BasicEffect (DirectX 10) because it is preventing the ModelSample from working currently.
2012-03-10 08:36:27 +00:00
anx.ico
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
2012-01-30 16:17:27 +00:00
Game1.cs
- renamed folder XNAToANXConverter to ProjectConverter
2012-08-10 08:38:01 +00:00
GameThumbnail.png
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
2012-01-30 16:17:27 +00:00
Manifest.appxmanifest
- Added Default Metro Assets to the media path
2012-08-13 17:31:28 +00:00
MultiRenderTarget_Linux.csproj
- Started working on AssemblyNameFile to make the Factory work on all systems
2012-08-11 13:06:29 +00:00
MultiRenderTarget_PSVita.csproj
- Started working on AssemblyNameFile to make the Factory work on all systems
2012-08-11 13:06:29 +00:00
MultiRenderTarget_WindowsMetro.csproj
- Implemented ContentManager.OpenStream for Metro (Texture loading works already)
2012-08-14 08:44:12 +00:00
MultiRenderTarget.csproj
- renamed folder XNAToANXConverter to ProjectConverter
2012-08-10 08:38:01 +00:00
Program.cs
added MultiRenderTarget sample (currently XNA only as proof-of-concept)
2012-01-30 16:17:27 +00:00