- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
52 lines
730 B
C#
52 lines
730 B
C#
using System;
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using ANX.Framework.Audio;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.SoundSystem
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{
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public interface ISoundEffectInstance : IDisposable
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{
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bool IsLooped
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{
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get;
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set;
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}
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float Pan
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{
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get;
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set;
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}
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float Pitch
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{
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get;
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set;
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}
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SoundState State
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{
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get;
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}
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float Volume
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{
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get;
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set;
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}
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void Play();
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void Pause();
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void Stop(bool immediate);
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void Resume();
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void Apply3D(AudioListener[] listeners, AudioEmitter emitter);
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}
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}
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