- Started PsVita Input project and implemented Touch and GamePad so far - Added OpenALAudioListener
185 lines
4.5 KiB
C#
185 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using ANX.Framework.NonXNA.InputSystem;
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using ANX.Framework.NonXNA.Reflection;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
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{
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public class InputDeviceFactory
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{
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#region Constants
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internal static readonly Type[] ValidInputDeviceCreators =
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{
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typeof(IGamePadCreator),
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typeof(IKeyboardCreator),
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typeof(IMouseCreator),
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#if XNAEXT
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typeof(IMotionSensingDeviceCreator),
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#endif
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};
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#endregion
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#region Private
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private static InputDeviceFactory instance;
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private Dictionary<Type,
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Dictionary<string, IInputDeviceCreator>> deviceCreators;
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private IntPtr windowHandle;
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#endregion
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#region Public
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#region Instance
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public static InputDeviceFactory Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new InputDeviceFactory();
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Logger.Info("Created InputDeviceFactory instance");
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}
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return instance;
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}
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}
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#endregion
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#region WindowHandle
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public IntPtr WindowHandle
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{
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get
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{
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return this.windowHandle;
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}
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internal set
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{
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this.windowHandle = value;
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}
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}
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#endregion
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#endregion
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#region Constructor
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private InputDeviceFactory()
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{
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deviceCreators = new Dictionary<Type, Dictionary<string, IInputDeviceCreator>>();
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RegisterCreatorType<IGamePadCreator>();
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RegisterCreatorType<IKeyboardCreator>();
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RegisterCreatorType<IMouseCreator>();
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RegisterCreatorType<ITouchPanelCreator>();
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#if XNAEXT
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RegisterCreatorType<IMotionSensingDeviceCreator>();
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#endif
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}
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#endregion
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#region RegisterCreatorType
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private void RegisterCreatorType<T>()
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{
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deviceCreators.Add(typeof(T), new Dictionary<string, IInputDeviceCreator>());
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}
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#endregion
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#region AddCreator
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public void AddCreator(Type deviceType, IInputDeviceCreator creator)
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{
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string creatorName = creator.Name.ToLowerInvariant();
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Type deviceInterface = TypeHelper.GetInterfacesFrom(deviceType)[0];
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if (deviceCreators[deviceInterface].ContainsKey(creatorName))
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{
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throw new Exception("Duplicate " + deviceType.Name + " found. A " + deviceType.Name +
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" with the name '" + creator.Name + "' was already registered.");
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}
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deviceCreators[deviceInterface].Add(creatorName, creator);
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Logger.Info("Added GamePadCreator '{0}'. Total count of registered " +
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"GamePadCreators is now {1}.",
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creatorName, deviceCreators[deviceInterface].Count);
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}
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#endregion
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#region GetDefaultTouchPanel
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public ITouchPanel GetDefaultTouchPanel()
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{
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ValidateWindowHandle();
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var touchPanel = GetDefaultCreator<ITouchPanelCreator>().CreateTouchPanelInstance();
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touchPanel.WindowHandle = this.windowHandle;
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return touchPanel;
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}
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#endregion
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#region GetDefaultGamePad
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public IGamePad GetDefaultGamePad()
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{
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return GetDefaultCreator<IGamePadCreator>().CreateGamePadInstance();
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}
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#endregion
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#region GetDefaultMouse
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public IMouse GetDefaultMouse()
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{
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ValidateWindowHandle();
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var mouse = GetDefaultCreator<IMouseCreator>().CreateMouseInstance();
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mouse.WindowHandle = this.windowHandle;
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return mouse;
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}
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#endregion
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#region GetDefaultKeyboard
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public IKeyboard GetDefaultKeyboard()
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{
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ValidateWindowHandle();
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var keyboard = GetDefaultCreator<IKeyboardCreator>().CreateKeyboardInstance();
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keyboard.WindowHandle = this.windowHandle;
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return keyboard;
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}
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#endregion
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#region GetDefaultMotionSensingDevice
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#if XNAEXT
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public IMotionSensingDevice GetDefaultMotionSensingDevice()
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{
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return GetDefaultCreator<IMotionSensingDeviceCreator>().CreateMotionSensingDeviceInstance();
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}
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#endif
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#endregion
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#region GetDefaultCreator
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private T GetDefaultCreator<T>() where T : IInputDeviceCreator
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{
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Type creatorType = typeof(T);
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if (deviceCreators.ContainsKey(creatorType))
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{
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var creators = deviceCreators[creatorType];
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if (creators.Count > 0)
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{
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return (T)creators.Values.First<IInputDeviceCreator>();
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}
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}
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throw new Exception("Unable to find a default creator for type " + creatorType);
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}
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#endregion
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#region ValidateWindowHandle
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private void ValidateWindowHandle()
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{
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if (windowHandle == IntPtr.Zero)
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throw new Exception("Unable to create a mouse instance because the WindowHandle was not set.");
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}
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#endregion
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}
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}
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