Glatzemann 39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<meta name="description" content="Getting Started" />
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<title>Getting Started</title>
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<a title="NAnt home page" href="http://nant.sourceforge.net"><b>NAnt</b></a>
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Getting Started
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v0.91
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<h1>Getting Started</h1>
<p>This topic will show you NAnt building itself.&nbsp; Before you begin make sure your system meets the <a href="fog0000000006.html">system requirements</a>.</p>
<ol>
<li>Download the <a title="NAnt files page on SourceForge" href="http://sourceforge.net/project/showfiles.php?group_id=31650">latest source release</a>.</li>
<li>Unzip the distribution into a new folder.</li>
<li>Open a command prompt and change the directory to the folder where NAnt was installed.</li>
<li>Type <span style="white-space: nowrap;"><code>bin\nant</code></span> to build NAnt.</li>
<li>Look at the <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/nant/nant/NAnt.build?rev=HEAD&amp;content-type=text/vnd.viewcvs-markup">NAnt.build</a> file to see how it works.</li>
</ol>
<p>If you did everything correctly you should see something like this:</p>
<p><img height="313" alt="Console output" src="getting-started.gif" width="589" /></p>
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