2011-11-05 17:22:36 +00:00

59 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.NonXNA;
using ANX.Framework.Input;
using SharpDX.DirectInput;
using MouseX = SharpDX.DirectInput.Mouse;
namespace ANX.InputSystem.Windows.XInput
{
class Mouse:IMouse
{
private DirectInput directInput;
private MouseX mouse;
public IntPtr WindowHandle
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public Mouse()
{
this.directInput = new DirectInput();
this.mouse = new MouseX(this.directInput);
this.mouse.Properties.AxisMode = DeviceAxisMode.Absolute;
this.mouse.Acquire();
}
public ANX.Framework.Input.MouseState GetState()
{
var state = this.mouse.GetCurrentState();
ButtonState left = new ButtonState();
ButtonState middle = new ButtonState();
ButtonState right = new ButtonState();
ButtonState x1 = new ButtonState();
ButtonState x2 = new ButtonState();
if(state.Buttons[0]){left=ButtonState.Pressed;}
if(state.Buttons[1]){middle=ButtonState.Pressed;}
if(state.Buttons[2]){right=ButtonState.Pressed;}
if(state.Buttons[3]){x1=ButtonState.Pressed;}
if(state.Buttons[4]){x2=ButtonState.Pressed;}
return new ANX.Framework.Input.MouseState(state.X,state.Y,state.Z,left,middle,right,x1,x2);
}
public void SetPosition(int x, int y)
{
throw new NotImplementedException();
}
}
}