- Further work on the shader generation - Started working on shader loading in the RenderSystem
38 lines
711 B
C#
38 lines
711 B
C#
using System;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace DX11MetroShaderGenerator
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{
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public class CompiledPass
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{
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public string Name
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{
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get;
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private set;
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}
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public byte[] VertexShaderCode
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{
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get;
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private set;
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}
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public byte[] PixelShaderCode
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{
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get;
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private set;
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}
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public CompiledPass(string setName,
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byte[] setVertexShaderCode, byte[] setPixelShaderCode)
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{
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Name = setName;
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VertexShaderCode = setVertexShaderCode;
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PixelShaderCode = setPixelShaderCode;
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}
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}
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}
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