SND\AstrorEnales_cp 1cebf6f91e - Introduced new MediaSystem creator (handling the whole Media namespace)
- Made the plugin handling internally way simpler (no tons of duplicated code anymore)
- Added empty MediaSystem to have a default for now (Windows.OpenAL)
- Added a PercentageCompleteAttribute which will be used to mark the current state of a class (0-100%)
2012-02-15 19:48:46 +00:00

182 lines
5.4 KiB
C#

using System;
using System.Windows.Forms;
using OpenTK;
using OpenTK.Platform.Windows;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Windows.GL3
{
internal class WindowsGameWindow : ANX.Framework.GameWindow
{
#region Public
#region Form
internal static Form Form
{
get;
private set;
}
#endregion
#region Handle
public override IntPtr Handle
{
get
{
return Form.Handle;
}
}
#endregion
#region IsMinimized
public override bool IsMinimized
{
get
{
return Form.WindowState == FormWindowState.Minimized;
}
}
#endregion
#region ScreenDeviceName
public override string ScreenDeviceName
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region AllowUserResizing
public override bool AllowUserResizing
{
get
{
return Form.FormBorderStyle == FormBorderStyle.Sizable;
}
set
{
Form.FormBorderStyle = value ?
FormBorderStyle.Sizable :
FormBorderStyle.Fixed3D;
}
}
#endregion
#region ClientBounds
public override Rectangle ClientBounds
{
get
{
System.Drawing.Rectangle rect = Form.ClientRectangle;
return new Rectangle(rect.X, rect.Y, rect.Width, rect.Height);
}
}
#endregion
#region CurrentOrientation
public override DisplayOrientation CurrentOrientation
{
get
{
return DisplayOrientation.Default;
}
}
#endregion
#endregion
#region Constructor
internal WindowsGameWindow()
{
Form = new Form()
{
Text = "ANX Framework",
MaximizeBox = false,
FormBorderStyle = FormBorderStyle.Fixed3D,
ClientSize = new System.Drawing.Size(800, 480),
};
}
#endregion
#region Close
public void Close()
{
if (Form != null)
{
Form.Close();
Form.Dispose();
Form = null;
}
}
#endregion
#region SetTitle
protected override void SetTitle(string title)
{
Form.Text = title;
}
#endregion
#region BeginScreenDeviceChange
public override void BeginScreenDeviceChange(bool willBeFullScreen)
{
throw new NotImplementedException();
}
#endregion
#region EndScreenDeviceChange
public override void EndScreenDeviceChange(string screenDeviceName,
int clientWidth, int clientHeight)
{
throw new NotImplementedException();
}
#endregion
}
}