updated StockShaderCodeGenerator (sscg) to support DX11 shaders updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
26 lines
568 B
C#
26 lines
568 B
C#
using System;
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using ANX.Framework.NonXNA;
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namespace WindowsGame1
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{
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#if WINDOWS || XBOX
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static class Program
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{
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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static void Main(string[] args)
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{
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//AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3";
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//AddInSystemFactory.Instance.PreferredRenderSystem = "DirectX11";
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using (Game1 game = new Game1())
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{
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game.Run();
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}
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}
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}
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#endif
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}
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