Glatzemann e1076f8984 added DX11 stock shaders to build system
updated StockShaderCodeGenerator (sscg) to support DX11 shaders
updated the DX11 RenderSystem to be on par with the DX10 RenderSystem (it is currently not working completly because of some issues with shaders)
2011-12-14 11:49:04 +00:00

26 lines
568 B
C#

using System;
using ANX.Framework.NonXNA;
namespace WindowsGame1
{
#if WINDOWS || XBOX
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main(string[] args)
{
//AddInSystemFactory.Instance.PreferredRenderSystem = "OpenGL3";
//AddInSystemFactory.Instance.PreferredRenderSystem = "DirectX11";
using (Game1 game = new Game1())
{
game.Run();
}
}
}
#endif
}