Glatzemann 40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00

226 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml.Linq;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANXStatusComparer
{
/// <summary>
/// Configuration class, loading the xml configuration which contains the
/// filepaths to the anx and xna assemblies.
/// </summary>
public class Configuration
{
#region Public
/// <summary>
/// Array of filepaths to the ANX assemblies.
/// </summary>
public string[] AnxAssemblies
{
get;
private set;
}
/// <summary>
/// Array of filepaths to the XNA assemblies.
/// </summary>
public string[] XnaAssemblies
{
get;
private set;
}
/// <summary>
/// The output type of the comparison.
/// </summary>
public string OutputType
{
get;
private set;
}
/// <summary>
/// Filepath to a stylesheet file when html output is chosen.
/// </summary>
public string StylesheetFile
{
get;
private set;
}
#endregion
#region Constructor
/// <summary>
/// Load a new configuration file from the specified filepath.
/// </summary>
/// <param name="filepath">Path to the config xml file.</param>
public Configuration(string filepath)
{
if (File.Exists(filepath) == false)
{
throw new FileNotFoundException("Failed to load configuration because " +
"the file doesn't exist! Aborting.");
}
XDocument doc = XDocument.Load(filepath);
if (doc.Root.Name.LocalName != "Config")
{
throw new FormatException("Failed to load configuration because the " +
"file has no Config-Node as the root element! Aborting.");
}
XElement anxNode = doc.Root.Element("ANXAssemblies");
XElement xnaNode = doc.Root.Element("XNAAssemblies");
if (anxNode == null ||
xnaNode == null)
{
throw new FormatException("Failed to load configuration because the " +
"file must have both ANXAssemblies and XNAAssemblies nodes! Aborting.");
}
List<string> anxPaths = new List<string>();
foreach (XElement node in anxNode.Elements("Assembly"))
{
string assemblyPath = ValidateAssemblyPath(node.Value);
anxPaths.Add(assemblyPath);
}
AnxAssemblies = anxPaths.ToArray();
List<string> xnaPaths = new List<string>();
foreach (XElement node in xnaNode.Elements("Assembly"))
{
string assemblyPath = ValidateAssemblyPath(node.Value);
xnaPaths.Add(assemblyPath);
}
XnaAssemblies = xnaPaths.ToArray();
// Set the default values
OutputType = "text";
StylesheetFile = "SummaryStyle.css";
XElement outputNode = doc.Root.Element("Output");
if(outputNode != null)
{
XElement outputTypeNode = outputNode.Element("OutputType");
if(outputTypeNode != null)
{
string value = outputTypeNode.Value.ToLower();
if(value == "html" || value == "text")
{
OutputType = value;
}
}
XElement stylesheetFileNode = outputNode.Element("StylesheetFile");
if (stylesheetFileNode != null)
{
if (File.Exists(stylesheetFileNode.Value) == false)
{
StylesheetFile = stylesheetFileNode.Value;
}
}
}
}
#endregion
#region ValidateAssemblyPath
/// <summary>
/// Validate the specified assembly path by creating an absolute filepath
/// if the path is relative and checking if the file exists at all.
/// </summary>
/// <param name="path">Loaded path to an assembly.</param>
/// <returns>Validated path.</returns>
private string ValidateAssemblyPath(string path)
{
string assemblyPath = path;
if(Path.IsPathRooted(assemblyPath) == false)
{
assemblyPath = Path.Combine(
Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location),
assemblyPath);
}
if (File.Exists(assemblyPath) == false)
{
throw new FileNotFoundException("Failed to find all assemblies " +
"from the configuration file. '" + assemblyPath + "'. Aborting.");
}
return assemblyPath;
}
#endregion
#region Tests
private class Tests
{
public static void TestLoadConfiguration()
{
Configuration config = new Configuration("./SampleConfigFile.xml");
Console.WriteLine("---------- ANX");
foreach (string assemblyPath in config.AnxAssemblies)
{
Console.WriteLine(assemblyPath);
}
Console.WriteLine("---------- XNA");
foreach (string assemblyPath in config.XnaAssemblies)
{
Console.WriteLine(assemblyPath);
}
Console.WriteLine("---------- Output");
Console.WriteLine(config.OutputType);
Console.WriteLine(config.StylesheetFile);
}
}
#endregion
}
}