added a shader folder for the stock shaders started the StockShaderCodeGenerator tool added a tools solution file added a bin folder in tools folder for precompiled tools and changed tools project files removed StockEffects content project from solution and added the effect files to the shader folder for reference
79 lines
3.3 KiB
XML
79 lines
3.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{9D8DC781-2E0D-4348-BAD9-745F91428A3F}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANXStatusComparer</RootNamespace>
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<AssemblyName>asc</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AssemblyComparer.cs" />
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<Compile Include="CheckType.cs" />
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<Compile Include="Data\AssembliesData.cs" />
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<Compile Include="Configuration.cs" />
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<Compile Include="Data\BaseObject.cs" />
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<Compile Include="Data\BaseObjectElement.cs" />
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<Compile Include="Data\ConstructorElement.cs" />
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<Compile Include="Data\FieldElement.cs" />
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<Compile Include="Data\PropertyElement.cs" />
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<Compile Include="Data\EventElement.cs" />
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<Compile Include="Data\EnumData.cs" />
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<Compile Include="Data\MethodElement.cs" />
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<Compile Include="Data\NamespaceData.cs" />
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<Compile Include="Output\HtmlOutput.cs" />
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<Compile Include="Output\TextOutput.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ResultData.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="SummaryStyle.css">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="SampleConfigFile.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<SubType>Designer</SubType>
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</Content>
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<Content Include="TDD.txt" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |