added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
32 lines
735 B
C#
32 lines
735 B
C#
using NAnt.Core;
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using NAnt.Core.Attributes;
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namespace NAnt.Examples.Tasks {
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[TaskName("usertask")]
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public class TestTask : Task {
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#region Private Instance Fields
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private string _message;
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#endregion Private Instance Fields
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#region Public Instance Properties
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[TaskAttribute("message", Required=true)]
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public string FileName {
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get { return _message; }
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set { _message = value; }
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}
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#endregion Public Instance Properties
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#region Override implementation of Task
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protected override void ExecuteTask() {
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Log(Level.Info, _message.ToUpper());
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}
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#endregion Override implementation of Task
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}
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}
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