added build folder added build script for release build of ANX.Framework and all RenderSystems fixed some issues in projects regarding compiler directives removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders. started Wiki documentation for custom build switches (e.g. extended mode)
13 lines
223 B
C#
13 lines
223 B
C#
using NUnit.Framework;
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using Helpers;
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namespace NAnt.NUnit2.Tests {
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[TestFixture]
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public class ReferenceTests {
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[Test]
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public void LogTest () {
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Log.Debug ("whatever");
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}
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}
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}
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