405 lines
19 KiB
C#
405 lines
19 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Input;
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using SharpDX.XInput;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.InputDevices.Windows.XInput
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{
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internal class FormatConverter
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{
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public static ANX.Framework.Input.Keys Translate(SharpDX.DirectInput.Key key)
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{
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//TODO: implement all keys
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//TODO: test if a array with the mapping which is constructed once is faster
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switch (key)
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{
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case SharpDX.DirectInput.Key.A:
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return Keys.A;
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case SharpDX.DirectInput.Key.AT:
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break;
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case SharpDX.DirectInput.Key.AX:
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break;
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case SharpDX.DirectInput.Key.AbntC1:
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break;
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case SharpDX.DirectInput.Key.AbntC2:
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break;
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case SharpDX.DirectInput.Key.Add:
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return Keys.Add;
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case SharpDX.DirectInput.Key.Apostrophe:
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break;
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case SharpDX.DirectInput.Key.Applications:
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//check
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return Keys.Apps;
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case SharpDX.DirectInput.Key.B:
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return Keys.B;
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case SharpDX.DirectInput.Key.Back:
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return Keys.Back;
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case SharpDX.DirectInput.Key.Backslash:
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return Keys.OemBackslash;
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case SharpDX.DirectInput.Key.C:
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return Keys.C;
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case SharpDX.DirectInput.Key.Calculator:
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break;
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case SharpDX.DirectInput.Key.Capital:
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//check
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return Keys.CapsLock;
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case SharpDX.DirectInput.Key.Colon:
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break;
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case SharpDX.DirectInput.Key.Comma:
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return Keys.OemComma;
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case SharpDX.DirectInput.Key.Convert:
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return Keys.ImeConvert;
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case SharpDX.DirectInput.Key.D:
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return Keys.D;
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case SharpDX.DirectInput.Key.D0:
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return Keys.D0;
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case SharpDX.DirectInput.Key.D1:
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return Keys.D1;
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case SharpDX.DirectInput.Key.D2:
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return Keys.D2;
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case SharpDX.DirectInput.Key.D3:
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return Keys.D3;
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case SharpDX.DirectInput.Key.D4:
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return Keys.D4;
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case SharpDX.DirectInput.Key.D5:
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return Keys.D5;
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case SharpDX.DirectInput.Key.D6:
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return Keys.D6;
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case SharpDX.DirectInput.Key.D7:
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return Keys.D7;
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case SharpDX.DirectInput.Key.D8:
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return Keys.D8;
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case SharpDX.DirectInput.Key.D9:
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return Keys.D9;
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case SharpDX.DirectInput.Key.Decimal:
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return Keys.Decimal;
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case SharpDX.DirectInput.Key.Delete:
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return Keys.Delete;
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case SharpDX.DirectInput.Key.Divide:
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return Keys.Divide;
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case SharpDX.DirectInput.Key.Down:
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return Keys.Down;
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case SharpDX.DirectInput.Key.E:
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return Keys.E;
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case SharpDX.DirectInput.Key.End:
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return Keys.End;
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case SharpDX.DirectInput.Key.Equals:
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break;
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case SharpDX.DirectInput.Key.Escape:
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return Keys.Escape;
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case SharpDX.DirectInput.Key.F:
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return Keys.F;
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case SharpDX.DirectInput.Key.F1:
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return Keys.F1;
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case SharpDX.DirectInput.Key.F10:
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return Keys.F10;
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case SharpDX.DirectInput.Key.F11:
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return Keys.F11;
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case SharpDX.DirectInput.Key.F12:
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return Keys.F12;
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case SharpDX.DirectInput.Key.F13:
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return Keys.F13;
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case SharpDX.DirectInput.Key.F14:
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return Keys.F14;
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case SharpDX.DirectInput.Key.F15:
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return Keys.F15;
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case SharpDX.DirectInput.Key.F2:
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return Keys.F2;
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case SharpDX.DirectInput.Key.F3:
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return Keys.F3;
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case SharpDX.DirectInput.Key.F4:
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return Keys.F4;
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case SharpDX.DirectInput.Key.F5:
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return Keys.F5;
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case SharpDX.DirectInput.Key.F6:
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return Keys.F6;
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case SharpDX.DirectInput.Key.F7:
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return Keys.F7;
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case SharpDX.DirectInput.Key.F8:
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return Keys.F8;
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case SharpDX.DirectInput.Key.F9:
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return Keys.F9;
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case SharpDX.DirectInput.Key.G:
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return Keys.G;
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case SharpDX.DirectInput.Key.Grave:
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break;
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case SharpDX.DirectInput.Key.H:
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return Keys.H;
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case SharpDX.DirectInput.Key.Home:
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return Keys.Home;
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case SharpDX.DirectInput.Key.I:
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return Keys.I;
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case SharpDX.DirectInput.Key.Insert:
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return Keys.Insert;
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case SharpDX.DirectInput.Key.J:
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return Keys.J;
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case SharpDX.DirectInput.Key.K:
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return Keys.K;
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case SharpDX.DirectInput.Key.Kana:
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return Keys.Kana;
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case SharpDX.DirectInput.Key.Kanji:
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return Keys.Kanji;
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case SharpDX.DirectInput.Key.L:
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return Keys.L;
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case SharpDX.DirectInput.Key.Left:
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return Keys.Left;
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case SharpDX.DirectInput.Key.LeftAlt:
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return Keys.LeftAlt;
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case SharpDX.DirectInput.Key.LeftBracket:
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return Keys.OemOpenBrackets;
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case SharpDX.DirectInput.Key.LeftControl:
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return Keys.LeftControl;
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case SharpDX.DirectInput.Key.LeftShift:
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return Keys.LeftShift;
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case SharpDX.DirectInput.Key.LeftWindowsKey:
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return Keys.LeftWindows;
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case SharpDX.DirectInput.Key.M:
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return Keys.M;
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case SharpDX.DirectInput.Key.Mail:
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return Keys.LaunchMail;
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case SharpDX.DirectInput.Key.MediaSelect:
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return Keys.SelectMedia;
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case SharpDX.DirectInput.Key.MediaStop:
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return Keys.MediaStop;
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case SharpDX.DirectInput.Key.Minus:
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break;
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case SharpDX.DirectInput.Key.Multiply:
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return Keys.Multiply;
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case SharpDX.DirectInput.Key.Mute:
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return Keys.VolumeMute;
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case SharpDX.DirectInput.Key.MyComputer:
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break;
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case SharpDX.DirectInput.Key.N:
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return Keys.N;
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case SharpDX.DirectInput.Key.NextTrack:
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return Keys.MediaNextTrack;
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case SharpDX.DirectInput.Key.NoConvert:
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return Keys.ImeNoConvert;
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case SharpDX.DirectInput.Key.NumberLock:
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return Keys.NumLock;
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case SharpDX.DirectInput.Key.NumberPad0:
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return Keys.NumPad0;
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case SharpDX.DirectInput.Key.NumberPad1:
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return Keys.NumPad1;
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case SharpDX.DirectInput.Key.NumberPad2:
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return Keys.NumPad2;
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case SharpDX.DirectInput.Key.NumberPad3:
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return Keys.NumPad3;
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case SharpDX.DirectInput.Key.NumberPad4:
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return Keys.NumPad4;
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case SharpDX.DirectInput.Key.NumberPad5:
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return Keys.NumPad5;
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case SharpDX.DirectInput.Key.NumberPad6:
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return Keys.NumPad6;;
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case SharpDX.DirectInput.Key.NumberPad7:
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return Keys.NumPad7;
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case SharpDX.DirectInput.Key.NumberPad8:
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return Keys.NumPad8;
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case SharpDX.DirectInput.Key.NumberPad9:
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return Keys.NumPad9;
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case SharpDX.DirectInput.Key.NumberPadComma:
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return Keys.OemComma;
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case SharpDX.DirectInput.Key.NumberPadEnter:
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return Keys.Enter;
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case SharpDX.DirectInput.Key.NumberPadEquals:
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break;
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case SharpDX.DirectInput.Key.O:
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return Keys.O;
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case SharpDX.DirectInput.Key.Oem102:
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break;
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case SharpDX.DirectInput.Key.P:
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return Keys.P;
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case SharpDX.DirectInput.Key.PageDown:
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return Keys.PageDown;
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case SharpDX.DirectInput.Key.PageUp:
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return Keys.PageUp;
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case SharpDX.DirectInput.Key.Pause:
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return Keys.Pause;
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case SharpDX.DirectInput.Key.Period:
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return Keys.OemPeriod;
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case SharpDX.DirectInput.Key.PlayPause:
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return Keys.MediaPlayPause;
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case SharpDX.DirectInput.Key.Power:
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break;
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case SharpDX.DirectInput.Key.PreviousTrack:
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return Keys.MediaPreviousTrack;
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case SharpDX.DirectInput.Key.PrintScreen:
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return Keys.PrintScreen;
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case SharpDX.DirectInput.Key.Q:
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return Keys.Q;
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case SharpDX.DirectInput.Key.R:
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return Keys.R;
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case SharpDX.DirectInput.Key.Return:
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//check
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return Keys.Enter;
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case SharpDX.DirectInput.Key.Right:
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return Keys.Right;
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case SharpDX.DirectInput.Key.RightAlt:
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return Keys.RightAlt;
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case SharpDX.DirectInput.Key.RightBracket:
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return Keys.OemCloseBrackets;
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case SharpDX.DirectInput.Key.RightControl:
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return Keys.RightControl;
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case SharpDX.DirectInput.Key.RightShift:
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return Keys.RightShift;
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case SharpDX.DirectInput.Key.RightWindowsKey:
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return Keys.RightWindows;
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case SharpDX.DirectInput.Key.S:
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return Keys.S;
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case SharpDX.DirectInput.Key.ScrollLock:
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//check
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return Keys.Scroll;
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case SharpDX.DirectInput.Key.Semicolon:
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return Keys.OemSemicolon;
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case SharpDX.DirectInput.Key.Slash:
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break;
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case SharpDX.DirectInput.Key.Sleep:
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return Keys.Sleep;
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case SharpDX.DirectInput.Key.Space:
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return Keys.Space;
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case SharpDX.DirectInput.Key.Stop:
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break;
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case SharpDX.DirectInput.Key.Subtract:
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return Keys.Subtract;
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case SharpDX.DirectInput.Key.T:
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return Keys.T;
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case SharpDX.DirectInput.Key.Tab:
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return Keys.Tab;
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case SharpDX.DirectInput.Key.U:
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return Keys.U;
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case SharpDX.DirectInput.Key.Underline:
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break;
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case SharpDX.DirectInput.Key.Unknown:
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break;
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case SharpDX.DirectInput.Key.Unlabeled:
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break;
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case SharpDX.DirectInput.Key.UpArrow:
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return Keys.Up;
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case SharpDX.DirectInput.Key.V:
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return Keys.V;
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case SharpDX.DirectInput.Key.VolumeDown:
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return Keys.VolumeDown;
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case SharpDX.DirectInput.Key.VolumeUp:
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return Keys.VolumeUp;
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case SharpDX.DirectInput.Key.W:
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return Keys.W;
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case SharpDX.DirectInput.Key.Wake:
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break;
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case SharpDX.DirectInput.Key.WebBack:
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return Keys.BrowserBack;
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case SharpDX.DirectInput.Key.WebFavorites:
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return Keys.BrowserFavorites;
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case SharpDX.DirectInput.Key.WebForward:
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return Keys.BrowserForward;
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case SharpDX.DirectInput.Key.WebHome:
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return Keys.BrowserHome;
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case SharpDX.DirectInput.Key.WebRefresh:
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return Keys.BrowserRefresh;
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case SharpDX.DirectInput.Key.WebSearch:
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return Keys.BrowserSearch;
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case SharpDX.DirectInput.Key.WebStop:
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return Keys.BrowserStop;
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case SharpDX.DirectInput.Key.X:
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return Keys.X;
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case SharpDX.DirectInput.Key.Y:
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return Keys.Y;
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case SharpDX.DirectInput.Key.Yen:
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break;
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case SharpDX.DirectInput.Key.Z:
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return Keys.Z;
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default:
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break;
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}
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throw new NotImplementedException();
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}
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public static KeyboardState Translate(SharpDX.DirectInput.KeyboardState keyboardState)
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{
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int keyCount = keyboardState.PressedKeys.Count;
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Keys[] keys = new Keys[keyCount];
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for (int i = 0; i < keyCount; i++)
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{
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keys[i] = Translate(keyboardState.PressedKeys[i]);
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}
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KeyboardState ks = new KeyboardState(keys);
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return ks;
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}
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public static Buttons Translate(SharpDX.XInput.GamepadButtonFlags buttons)
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{
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Buttons tb = 0;
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tb |= (buttons & GamepadButtonFlags.A) == GamepadButtonFlags.A ? Buttons.A : 0;
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tb |= (buttons & GamepadButtonFlags.B) == GamepadButtonFlags.B ? Buttons.B : 0;
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tb |= (buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.Back ? Buttons.Back : 0;
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tb |= (buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.DPadDown ? Buttons.DPadDown : 0;
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tb |= (buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.DPadLeft ? Buttons.DPadLeft : 0;
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tb |= (buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.DPadRight ? Buttons.DPadRight : 0;
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tb |= (buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.DPadUp ? Buttons.DPadUp : 0;
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tb |= (buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.LeftShoulder ? Buttons.LeftShoulder : 0;
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tb |= (buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.LeftThumb ? Buttons.LeftTrigger : 0;
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tb |= (buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.RightShoulder ? Buttons.RightShoulder : 0;
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tb |= (buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.RightThumb ? Buttons.RightTrigger : 0;
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tb |= (buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.Start ? Buttons.Start : 0;
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tb |= (buttons & GamepadButtonFlags.X) == GamepadButtonFlags.X ? Buttons.X : 0;
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tb |= (buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.Y ? Buttons.Y : 0;
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return tb;
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}
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}
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}
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