Glatzemann 39dc83d33e added NAnt 0.91 build system to the lib folder
added build folder
added build script for release build of ANX.Framework and all RenderSystems
fixed some issues in projects regarding compiler directives
removed StockShaderCodeGenerator from Pre-Build-Events. Build the Stock shaders using NAnt target build_stock_shaders.
started Wiki documentation for custom build switches (e.g. extended mode)
2011-11-18 11:04:26 +00:00

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System Requirements
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v0.91
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<h1>System Requirements</h1>
<p>To use NAnt you need one of the following CLR's:</p>
<ul>
<li>Microsoft .NET Framework 1.0</li>
<li>Microsoft .NET Framework 1.1</li>
<li>Microsoft .NET Framework 2.0</li>
<li>Mono 1.x</li>
</ul>
<p><b>Note:</b> Additional requirements may apply to individual tasks.</p>
<h3>Library Dependencies</h3>
<p>NAnt uses a number of open source third&nbsp;party libaries.&nbsp; Recent versions are included included with the NAnt distribution and no extra work is required to install them.&nbsp; More information on these libraries are available at:</p>
<p><img height="9" alt=">" src="../images/bullet.gif" width="5" />&nbsp;<a href="http://nunit.sf.net">NUnit</a> - Required for unit testing</p>
<p><img height="9" alt=">" src="../images/bullet.gif" width="5" />&nbsp;<a href="http://ndoc.sf.net">NDoc</a> - Required for documentation generation</p>
<p><img height="9" alt=">" src="../images/bullet.gif" width="5" />&nbsp;<a href="http://www.icsharpcode.net/OpenSource/SharpZipLib/">SharpZipLib</a> - Required for the zip and unzip tasks</p>
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