SND\AstrorEnales_cp dd173478d6 - Wrote the DualTexture shader for GL3 but the rendering is not working yet
- Huge refactoring in the Dx10 RenderSystem + increasing much performance
2012-09-06 09:58:13 +00:00

52 lines
2.3 KiB
C#

using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using ANX.RenderSystem.Windows.DX10.Helpers;
using Dx10 = SharpDX.Direct3D10;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.DX10
{
public class RenderTarget2D_DX10 : Texture2D_DX10, INativeRenderTarget2D, INativeTexture2D
{
#region Constructor
public RenderTarget2D_DX10(GraphicsDevice graphics, int width, int height, bool mipMap, SurfaceFormat preferredFormat,
DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage)
: base(graphics)
{
if (mipMap)
throw new NotImplementedException("creating RenderTargets with mip map not yet implemented");
this.surfaceFormat = surfaceFormat;
GraphicsDeviceWindowsDX10 graphicsDX10 = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX10;
Dx10.Device device = graphicsDX10.NativeDevice;
var description = new Dx10.Texture2DDescription()
{
Width = width,
Height = height,
MipLevels = 1,
ArraySize = 1,
Format = FormatConverter.Translate(preferredFormat),
SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
Usage = Dx10.ResourceUsage.Default,
BindFlags = Dx10.BindFlags.ShaderResource | Dx10.BindFlags.RenderTarget,
CpuAccessFlags = Dx10.CpuAccessFlags.None,
OptionFlags = Dx10.ResourceOptionFlags.None,
};
nativeTexture = new Dx10.Texture2D(graphicsDX10.NativeDevice, description);
nativeShaderResourceView = new Dx10.ShaderResourceView(graphicsDX10.NativeDevice, nativeTexture);
// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
formatSize = FormatConverter.FormatSize(surfaceFormat);
}
#endregion
}
}