205 lines
5.1 KiB
C#
205 lines
5.1 KiB
C#
using ANX.Framework;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA;
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using ANX.RenderSystem.Windows.DX10.Helpers;
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using Dx10 = SharpDX.Direct3D10;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.Windows.DX10
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{
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public class BlendState_DX10 : INativeBlendState
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{
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private const float ColorByteToFloatFactor = 1f / 255f;
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#region Private
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private Dx10.BlendStateDescription description;
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private Dx10.BlendState nativeBlendState;
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private bool isDirty;
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private SharpDX.Color4 blendFactor;
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private int multiSampleMask;
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#endregion
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#region Public
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public bool IsBound
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{
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get;
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private set;
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}
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public Color BlendFactor
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{
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set
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{
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blendFactor.Red = value.R * ColorByteToFloatFactor;
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blendFactor.Green = value.G * ColorByteToFloatFactor;
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blendFactor.Blue = value.B * ColorByteToFloatFactor;
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blendFactor.Alpha = value.A * ColorByteToFloatFactor;
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}
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}
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public int MultiSampleMask
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{
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set
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{
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multiSampleMask = value;
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}
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}
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public BlendFunction AlphaBlendFunction
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{
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set
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{
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Dx10.BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.AlphaBlendOperation, ref alphaBlendOperation);
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}
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}
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public BlendFunction ColorBlendFunction
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{
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set
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{
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Dx10.BlendOperation blendOperation = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.BlendOperation, ref blendOperation);
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}
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}
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public Blend AlphaDestinationBlend
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{
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set
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{
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Dx10.BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.DestinationAlphaBlend, ref destinationAlphaBlend);
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}
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}
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public Blend ColorDestinationBlend
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{
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set
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{
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Dx10.BlendOption destinationBlend = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.DestinationBlend, ref destinationBlend);
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}
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}
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public ColorWriteChannels ColorWriteChannels
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.RenderTargetWriteMask[0], ref writeMask);
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}
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}
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public ColorWriteChannels ColorWriteChannels1
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.RenderTargetWriteMask[1], ref writeMask);
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}
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}
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public ColorWriteChannels ColorWriteChannels2
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.RenderTargetWriteMask[2], ref writeMask);
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}
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}
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public ColorWriteChannels ColorWriteChannels3
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{
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set
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{
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Dx10.ColorWriteMaskFlags writeMask = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.RenderTargetWriteMask[3], ref writeMask);
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}
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}
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public Blend AlphaSourceBlend
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{
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set
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{
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Dx10.BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.SourceAlphaBlend, ref sourceAlphaBlend);
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}
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}
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public Blend ColorSourceBlend
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{
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set
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{
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Dx10.BlendOption sourceBlend = FormatConverter.Translate(value);
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UpdateValueAndMarkDirtyIfNeeded(ref description.SourceBlend, ref sourceBlend);
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}
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}
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#endregion
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#region Constructor
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public BlendState_DX10()
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{
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isDirty = true;
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for (int i = 0; i < description.IsBlendEnabled.Length; i++)
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description.IsBlendEnabled[i] = (i < 4);
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}
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#endregion
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#region Apply
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public void Apply(GraphicsDevice graphics)
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{
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Dx10.Device device = (graphics.NativeDevice as GraphicsDeviceWindowsDX10).NativeDevice;
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UpdateNativeBlendState(device);
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IsBound = true;
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device.OutputMerger.SetBlendState(nativeBlendState, blendFactor, multiSampleMask);
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}
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#endregion
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#region Release
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public void Release()
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{
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IsBound = false;
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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if (nativeBlendState != null)
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{
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nativeBlendState.Dispose();
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nativeBlendState = null;
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}
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}
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#endregion
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#region UpdateNativeBlendState
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private void UpdateNativeBlendState(Dx10.Device device)
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{
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if (isDirty || nativeBlendState == null)
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{
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Dispose();
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nativeBlendState = new Dx10.BlendState(device, ref description);
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isDirty = false;
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}
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}
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#endregion
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#region UpdateValueAndMarkDirtyIfNeeded
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private void UpdateValueAndMarkDirtyIfNeeded<T>(ref T currentValue, ref T value)
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{
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if (value.Equals(currentValue) == false)
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{
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isDirty = true;
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currentValue = value;
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}
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}
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#endregion
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}
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}
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