anx.framework/ANX.Framework/NonXNA/RenderSystem/INativeEffectParameter.cs
SND\AstrorEnales_cp db82358d24 - Changed access modifiers in DisplayModeCollection to match Xna signature and fixed the usage of that class
- Implemented Properties of EffectParameter
- Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null)
- Implemented some methods in collection classes
2015-03-15 01:11:38 +01:00

111 lines
2.6 KiB
C#

#region Using Statements
using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.Development;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
[Developer("Glatzemann")]
public interface INativeEffectParameter
{
string Name { get; }
string Semantic { get; }
int ColumnCount { get; }
int RowCount { get; }
EffectParameterClass ParameterClass { get; }
EffectParameterType ParameterType { get; }
#region GetValue
bool GetValueBoolean();
bool[] GetValueBooleanArray(int count);
int GetValueInt32();
int[] GetValueInt32Array(int count);
Matrix GetValueMatrix();
Matrix[] GetValueMatrixArray(int count);
Matrix GetValueMatrixTranspose();
Matrix[] GetValueMatrixTransposeArray(int count);
Quaternion GetValueQuaternion();
Quaternion[] GetValueQuaternionArray(int count);
float GetValueSingle();
float[] GetValueSingleArray(int count);
string GetValueString();
Texture2D GetValueTexture2D();
Texture3D GetValueTexture3D();
TextureCube GetValueTextureCube();
Vector2 GetValueVector2();
Vector2[] GetValueVector2Array(int count);
Vector3 GetValueVector3();
Vector3[] GetValueVector3Array(int count);
Vector4 GetValueVector4();
Vector4[] GetValueVector4Array(int count);
#endregion
#region SetValue
void SetValue(bool value);
void SetValue(bool[] value);
void SetValue(int value);
void SetValue(int[] value);
void SetValue(Matrix value, bool transpose);
void SetValue(Matrix[] value, bool transpose);
void SetValue(Quaternion value);
void SetValue(Quaternion[] value);
void SetValue(float value);
void SetValue(float[] value);
void SetValue(Vector2 value);
void SetValue(Vector2[] value);
void SetValue(Vector3 value);
void SetValue(Vector3[] value);
void SetValue(Vector4 value);
void SetValue(Vector4[] value);
void SetValue(string value);
void SetValue(Texture value);
#endregion
}
}