- Implemented Properties of EffectParameter - Fixed OutOfRange behaviour in multiple collection files in graphics to match xna behaviour (which just returns null) - Implemented some methods in collection classes
111 lines
2.6 KiB
C#
111 lines
2.6 KiB
C#
#region Using Statements
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using System;
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using ANX.Framework.Graphics;
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using ANX.Framework.NonXNA.Development;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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[Developer("Glatzemann")]
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public interface INativeEffectParameter
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{
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string Name { get; }
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string Semantic { get; }
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int ColumnCount { get; }
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int RowCount { get; }
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EffectParameterClass ParameterClass { get; }
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EffectParameterType ParameterType { get; }
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#region GetValue
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bool GetValueBoolean();
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bool[] GetValueBooleanArray(int count);
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int GetValueInt32();
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int[] GetValueInt32Array(int count);
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Matrix GetValueMatrix();
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Matrix[] GetValueMatrixArray(int count);
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Matrix GetValueMatrixTranspose();
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Matrix[] GetValueMatrixTransposeArray(int count);
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Quaternion GetValueQuaternion();
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Quaternion[] GetValueQuaternionArray(int count);
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float GetValueSingle();
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float[] GetValueSingleArray(int count);
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string GetValueString();
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Texture2D GetValueTexture2D();
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Texture3D GetValueTexture3D();
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TextureCube GetValueTextureCube();
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Vector2 GetValueVector2();
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Vector2[] GetValueVector2Array(int count);
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Vector3 GetValueVector3();
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Vector3[] GetValueVector3Array(int count);
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Vector4 GetValueVector4();
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Vector4[] GetValueVector4Array(int count);
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#endregion
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#region SetValue
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void SetValue(bool value);
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void SetValue(bool[] value);
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void SetValue(int value);
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void SetValue(int[] value);
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void SetValue(Matrix value, bool transpose);
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void SetValue(Matrix[] value, bool transpose);
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void SetValue(Quaternion value);
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void SetValue(Quaternion[] value);
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void SetValue(float value);
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void SetValue(float[] value);
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void SetValue(Vector2 value);
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void SetValue(Vector2[] value);
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void SetValue(Vector3 value);
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void SetValue(Vector3[] value);
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void SetValue(Vector4 value);
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void SetValue(Vector4[] value);
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void SetValue(string value);
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void SetValue(Texture value);
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#endregion
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}
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}
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