Konstantin Koch d9e752b3b1 Fix AssimpImporter and that Rendersystems can be loaded when creating content files, also allows Reference and Null Device for DX
If a model was imported with TargetRealTimeMaximumQuality and then
drawn, it causes a blue screen on my system (Nvidia Geforce GTC 650,
Driver version 353.62)
Also disabled Content recreation if a content project is launched with
the visual studio debugger.
2015-11-22 14:12:43 +01:00

58 lines
1.8 KiB
C#

using ANX.Framework.VisualStudio.Nodes;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Project;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace ANX.Framework.VisualStudio
{
public class ContentProjectLauncher : IProjectLauncher
{
ContentProjectNode node;
public ContentProjectLauncher(ContentProjectNode node)
{
this.node = node;
}
public int LaunchProject(uint options, Config config, IVsOutputWindowPane pane)
{
IVsBuildableProjectCfg buildableConfig;
config.get_BuildableProjectCfg(out buildableConfig);
config.PrepareBuild(options, false);
string target = MsBuildTarget.Build;
//if ((options & (uint)VSConstants.VSStd2KCmdID.Debug) != 0 || (options & 1) != 0)
if ((options & 1) != 0)
target = MsBuildTarget.Rebuild;
((ContentBuildableProjectConfig)buildableConfig).Build(options, pane, target, null);
return VSConstants.S_OK;
}
public int LaunchFiles(IEnumerable<string> files, uint options, Config config, IVsOutputWindowPane pane)
{
IVsBuildableProjectCfg buildableConfig;
config.get_BuildableProjectCfg(out buildableConfig);
config.PrepareBuild(options, false);
this.node.SetOutputLogger(pane);
((ContentBuildableProjectConfig)buildableConfig).Build(options, pane, MsBuildTarget.Rebuild, files);
return VSConstants.S_OK;
}
}
}