anx.framework/SoundSystems/ANX.SoundSystem.Windows.XAudio/ANX.SoundSystem.Windows.XAudio.csproj
SND\AstrorEnales_cp 0ef016dc71 - Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
- Implemented AlphaTestEffect and EnvironmentMapEffect classes
- Added a lightmap.png and improved the DualTextureSample to show the real deal
- Removed old Metro configurations from csproj-files and converted them anew
- Added DualTextureSample to SampleCatalog.xml
- Fixed a compile error in the PsVitaGameTimer
- PsVitaConverter now removes the not available System.Net reference from projects
2012-09-09 07:55:45 +00:00

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<?xml version="1.0" encoding="utf-8"?>
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<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ANX.SoundSystem.Windows.XAudio</RootNamespace>
<AssemblyName>ANX.SoundSystem.Windows.XAudio</AssemblyName>
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<FileAlignment>512</FileAlignment>
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</Reference>
<Reference Include="SharpDX.XAudio2">
<HintPath>..\..\lib\SharpDX\Bin\Standard-net20\SharpDX.XAudio2.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="Creator.cs" />
<Compile Include="XAudioSoundEffectInstance.cs" />
<Compile Include="XAudioSoundEffect.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SupportedPlatformsImpl.cs" />
</ItemGroup>
<ItemGroup>
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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</Project>