196 lines
4.7 KiB
C#
196 lines
4.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
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{
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[PercentageComplete(100)]
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[Developer("floAr, AstrorEnales")]
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[TestState(TestStateAttribute.TestState.Tested)]
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public class CurveKeyCollection : ICollection<CurveKey>, IEnumerable<CurveKey>, IEnumerable
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{
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#region Private
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private List<CurveKey> keys;
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#endregion
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#region Public
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public int Count
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{
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get { return keys.Count; }
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}
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public bool IsReadOnly
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{
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get { return false; }
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}
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public CurveKey this[int index]
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{
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get
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{
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return keys[index];
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}
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set
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{
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if (value == null)
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throw new ArgumentNullException();
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if (index >= keys.Count)
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throw new IndexOutOfRangeException();
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//if fitting add here
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if (keys[index].Position == value.Position)
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keys[index] = value;
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else
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{
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//if not let it be sorted
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keys.RemoveAt(index);
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Add(value);
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}
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}
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}
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#endregion
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#region Constructor
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public CurveKeyCollection()
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{
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keys = new List<CurveKey>();
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}
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#endregion
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#region Add
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public void Add(CurveKey item)
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{
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if (item == null)
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throw new ArgumentNullException();
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// If the list is empty or the item is bigger than the max, just add it
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if (keys.Count == 0 || item.CompareTo(keys[Count - 1]) > 0)
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{
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keys.Add(item);
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return;
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}
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int index = keys.BinarySearch(item);
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if(index < 0)
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{
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index = ~index;
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keys.Insert(index, item);
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return;
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}
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while (index < keys.Count)
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{
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if (item.Position != keys[index].Position)
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break;
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index++;
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}
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keys.Insert(index, item);
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// Old broken code with own binary search implementation.
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// Just in case the binary search isn't available on any system, this can be fixed:
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//int min = 0;
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//int max = Count - 1;
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//while ((max - min) > 1)
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//{
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// //Find half point
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// int half = min + ((max - min) / 2);
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// //Compare if it's bigger or smaller than the current item.
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// int comp = item.CompareTo(keys[half]);
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// if (comp == 0)
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// {
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// // Item is equal to half point
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// keys.Insert(half + 1, item);
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// return;
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// }
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// // If the item is smaller, move the max to half, otherwise move the min to half.
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// if (comp == -1)
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// max = half;
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// else
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// min = half;
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//}
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//if (item.CompareTo(keys[min]) <= 0)
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// keys.Insert(min, item);
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//else
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// keys.Insert(min + 1, item);
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}
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#endregion
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#region Clear
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public void Clear()
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{
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keys.Clear();
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}
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#endregion
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#region Contains
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public bool Contains(CurveKey item)
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{
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return keys.Contains(item);
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}
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#endregion
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#region CopyTo
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public void CopyTo(CurveKey[] array, int arrayIndex)
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{
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keys.CopyTo(array, arrayIndex);
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}
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#endregion
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#region Remove
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public bool Remove(CurveKey item)
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{
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return keys.Remove(item);
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}
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#endregion
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#region RemoveAt
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public void RemoveAt(int index)
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{
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keys.RemoveAt(index);
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}
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#endregion
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#region IndexOf
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public int IndexOf(CurveKey item)
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{
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return keys.IndexOf(item);
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}
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#endregion
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#region Clone
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public CurveKeyCollection Clone()
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{
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return new CurveKeyCollection
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{
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keys = new List<CurveKey>(keys),
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};
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}
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#endregion
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#region GetEnumerator
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public IEnumerator<CurveKey> GetEnumerator()
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{
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return keys.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return ((IEnumerable)keys).GetEnumerator();
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}
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#endregion
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}
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}
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