Glatzemann 40c951e02b added licensing information to tools files
added a shader folder for the stock shaders
started the StockShaderCodeGenerator tool
added a tools solution file
added a bin folder in tools folder for precompiled tools and changed tools project files
removed StockEffects content project from solution and added the effect files to the shader folder for reference
2011-11-15 06:46:22 +00:00

177 lines
6.5 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace XNAToANXConverter
{
public static class ProjectData
{
private const string XnaBaseName = "Microsoft.Xna.Framework";
private const string AnxBaseName = "ANX.Framework";
#region Convert
public static void Convert(string target, string sourceFilepath,
string destinationFilepath)
{
string sourceFolderPath =
sourceFilepath.Replace(Path.GetFileName(sourceFilepath), "");
string destinationFolderPath =
destinationFilepath.Replace(Path.GetFileName(destinationFilepath), "");
if (Directory.Exists(destinationFolderPath) == false)
{
Directory.CreateDirectory(destinationFolderPath);
}
XDocument doc = XDocument.Load(sourceFilepath);
XElement root = doc.Root;
foreach (XElement propertyGroup in root.Elements())
{
if (propertyGroup.Name.LocalName != "ItemGroup")
{
continue;
}
List<XElement> elements = new List<XElement>(propertyGroup.Elements());
foreach (XElement item in elements)
{
if (item.Name.LocalName == "Reference")
{
#region Process Reference
string assemblyPath = item.Attribute("Include").Value;
if (target == "anx")
{
#region ANX
if (assemblyPath.Contains(XnaBaseName))
{
item.Remove();
string anxPath = assemblyPath.Replace(XnaBaseName, AnxBaseName);
if (anxPath.Contains(", Version"))
{
anxPath = anxPath.Substring(0, anxPath.IndexOf(',')) + ".dll";
}
propertyGroup.Add(new XElement("Reference",
new XAttribute("Include", anxPath)));
}
#endregion
}
else
{
#region XNA
if (assemblyPath.Contains(AnxBaseName))
{
item.Remove();
// TODO: FQN of the xna assemby
string xnaPath = assemblyPath.Replace(AnxBaseName, XnaBaseName);
propertyGroup.Add(new XElement("Reference",
new XAttribute("Include", xnaPath)));
}
#endregion
}
#endregion
}
else if (item.Name.LocalName == "Compile")
{
#region Process Compile
string codeFilepath = item.Attribute("Include").Value;
string absolutePath = Path.Combine(sourceFolderPath, codeFilepath);
string text = File.ReadAllText(absolutePath);
if (target == "anx")
{
text = text.Replace(XnaBaseName, AnxBaseName);
}
else
{
text = text.Replace(AnxBaseName, XnaBaseName);
}
string destCodeFolderPath = codeFilepath.Replace(
Path.GetFileName(codeFilepath), "");
destCodeFolderPath = Path.Combine(destinationFolderPath,
destCodeFolderPath);
if (Directory.Exists(destCodeFolderPath) == false)
{
Directory.CreateDirectory(destCodeFolderPath);
}
File.WriteAllText(Path.Combine(destinationFolderPath,
codeFilepath), text);
#endregion
}
else if (item.Name.LocalName == "BootstrapperPackage")
{
if (target == "xna")
{
continue;
}
#region Process BootstrapperPackage
// Remove all bootstrapper tasks for XNA.
string includeName = item.Attribute("Include").Value;
if (includeName.Contains(XnaBaseName))
{
item.Remove();
}
#endregion
}
}
}
doc.Save(destinationFilepath);
}
#endregion
}
}