Replaced the old VS templates with ones that offer more flexiblity. Started replacing the Content Project for the samples with our custom project type. Inlcuded a basic not yet working AssimpImporter.
207 lines
5.9 KiB
C#
207 lines
5.9 KiB
C#
/* ****************************************************************************
|
|
*
|
|
* Copyright (c) Microsoft Corporation.
|
|
*
|
|
* This source code is subject to terms and conditions of the Apache License, Version 2.0. A
|
|
* copy of the license can be found in the License.html file at the root of this distribution. If
|
|
* you cannot locate the Apache License, Version 2.0, please send an email to
|
|
* vspython@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
|
|
* by the terms of the Apache License, Version 2.0.
|
|
*
|
|
* You must not remove this notice, or any other, from this software.
|
|
*
|
|
* ***************************************************************************/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.ComponentModel;
|
|
|
|
namespace Microsoft.VisualStudio.Project
|
|
{
|
|
/// <summary>
|
|
/// The purpose of DesignPropertyDescriptor is to allow us to customize the
|
|
/// display name of the property in the property grid. None of the CLR
|
|
/// implementations of PropertyDescriptor allow you to change the DisplayName.
|
|
/// </summary>
|
|
public class DesignPropertyDescriptor : PropertyDescriptor
|
|
{
|
|
private string displayName; // Custom display name
|
|
private PropertyDescriptor property; // Base property descriptor
|
|
private Hashtable editors = new Hashtable(); // Type -> editor instance
|
|
private TypeConverter converter;
|
|
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override string DisplayName
|
|
{
|
|
get
|
|
{
|
|
return this.displayName;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override Type ComponentType
|
|
{
|
|
get
|
|
{
|
|
return this.property.ComponentType;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override bool IsReadOnly
|
|
{
|
|
get
|
|
{
|
|
return this.property.IsReadOnly;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override Type PropertyType
|
|
{
|
|
get
|
|
{
|
|
return this.property.PropertyType;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override object GetEditor(Type editorBaseType)
|
|
{
|
|
object editor = this.editors[editorBaseType];
|
|
if (editor == null)
|
|
{
|
|
for (int i = 0; i < this.Attributes.Count; i++)
|
|
{
|
|
EditorAttribute attr = Attributes[i] as EditorAttribute;
|
|
if (attr == null)
|
|
{
|
|
continue;
|
|
}
|
|
Type editorType = Type.GetType(attr.EditorBaseTypeName);
|
|
if (editorBaseType == editorType)
|
|
{
|
|
Type type = GetTypeFromNameProperty(attr.EditorTypeName);
|
|
if (type != null)
|
|
{
|
|
editor = CreateInstance(type);
|
|
this.editors[type] = editor; // cache it
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return editor;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Return type converter for property
|
|
/// </summary>
|
|
public override TypeConverter Converter
|
|
{
|
|
get
|
|
{
|
|
if (converter == null)
|
|
{
|
|
if (converter == null)
|
|
{
|
|
converter = property.Converter;
|
|
}
|
|
}
|
|
return converter;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// Convert name to a Type object.
|
|
/// </summary>
|
|
public virtual Type GetTypeFromNameProperty(string typeName)
|
|
{
|
|
return Type.GetType(typeName);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override bool CanResetValue(object component)
|
|
{
|
|
bool result = this.property.CanResetValue(component);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override object GetValue(object component)
|
|
{
|
|
object value = this.property.GetValue(component);
|
|
return value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override void ResetValue(object component)
|
|
{
|
|
this.property.ResetValue(component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override void SetValue(object component, object value)
|
|
{
|
|
this.property.SetValue(component, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delegates to base.
|
|
/// </summary>
|
|
public override bool ShouldSerializeValue(object component)
|
|
{
|
|
bool result = this.property.ShouldSerializeValue(component);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor. Copy the base property descriptor and also hold a pointer
|
|
/// to it for calling its overridden abstract methods.
|
|
/// </summary>
|
|
public DesignPropertyDescriptor(PropertyDescriptor prop)
|
|
: base(prop)
|
|
{
|
|
VsUtilities.ArgumentNotNull("prop", prop);
|
|
|
|
this.property = prop;
|
|
|
|
DisplayNameAttribute attr = prop.Attributes[typeof(DisplayNameAttribute)] as DisplayNameAttribute;
|
|
|
|
if (attr != null)
|
|
{
|
|
this.displayName = attr.DisplayName;
|
|
}
|
|
else
|
|
{
|
|
this.displayName = prop.Name;
|
|
}
|
|
}
|
|
}
|
|
}
|